wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture format

We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new
planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and
EGL_TEXTURE_Y_XUXV_WL.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Kristian Høgsberg
2012-07-19 08:54:05 -04:00
parent e1b45a3c06
commit e23bfdb329
4 changed files with 46 additions and 55 deletions

View File

@@ -112,16 +112,12 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
#ifndef EGL_WL_bind_wayland_display
#define EGL_WL_bind_wayland_display 1
#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
#define EGL_WAYLAND_BUFFER_COMPONENTS_WL 0x31D7 /* eglQueryWaylandBufferWL attribute */
#define EGL_WAYLAND_BUFFER_RGB_WL 0x31D8
#define EGL_WAYLAND_BUFFER_RGBA_WL 0x31D9
#define EGL_WAYLAND_BUFFER_Y_U_V_WL 0x31Da
#define EGL_WAYLAND_BUFFER_Y_UV_WL 0x31Db
#define EGL_WAYLAND_BUFFER_Y_XUXV_WL 0x31Dc
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
#define EGL_TEXTURE_Y_UV_WL 0x31D8
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
struct wl_display;
struct wl_buffer;