wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture format
We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and EGL_TEXTURE_Y_XUXV_WL. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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@@ -112,16 +112,12 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
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#ifndef EGL_WL_bind_wayland_display
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#define EGL_WL_bind_wayland_display 1
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#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
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#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
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#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
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#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
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#define EGL_WAYLAND_BUFFER_COMPONENTS_WL 0x31D7 /* eglQueryWaylandBufferWL attribute */
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#define EGL_WAYLAND_BUFFER_RGB_WL 0x31D8
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#define EGL_WAYLAND_BUFFER_RGBA_WL 0x31D9
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#define EGL_WAYLAND_BUFFER_Y_U_V_WL 0x31Da
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#define EGL_WAYLAND_BUFFER_Y_UV_WL 0x31Db
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#define EGL_WAYLAND_BUFFER_Y_XUXV_WL 0x31Dc
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#define EGL_TEXTURE_Y_U_V_WL 0x31D7
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#define EGL_TEXTURE_Y_UV_WL 0x31D8
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#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
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struct wl_display;
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struct wl_buffer;
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