gallium: rework handling of sprite_coord_enable state
Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
This commit is contained in:
@@ -8,6 +8,7 @@ C_SOURCES = \
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cso_cache/cso_context.c \
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cso_cache/cso_hash.c \
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draw/draw_context.c \
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draw/draw_fs.c \
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draw/draw_gs.c \
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draw/draw_pipe.c \
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draw/draw_pipe_aaline.c \
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@@ -54,6 +54,7 @@ source = [
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'cso_cache/cso_context.c',
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'cso_cache/cso_hash.c',
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'draw/draw_context.c',
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'draw/draw_fs.c',
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'draw/draw_gs.c',
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'draw/draw_pipe.c',
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'draw/draw_pipe_aaline.c',
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@@ -413,6 +413,42 @@ draw_set_force_passthrough( struct draw_context *draw, boolean enable )
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}
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/**
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* Allocate an extra vertex/geometry shader vertex attribute.
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* This is used by some of the optional draw module stages such
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* as wide_point which may need to allocate additional generic/texcoord
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* attributes.
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*/
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int
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draw_alloc_extra_vertex_attrib(struct draw_context *draw,
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uint semantic_name, uint semantic_index)
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{
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const int num_outputs = draw_current_shader_outputs(draw);
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const int n = draw->extra_shader_outputs.num;
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assert(n < Elements(draw->extra_shader_outputs.semantic_name));
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draw->extra_shader_outputs.semantic_name[n] = semantic_name;
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draw->extra_shader_outputs.semantic_index[n] = semantic_index;
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draw->extra_shader_outputs.slot[n] = num_outputs + n;
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draw->extra_shader_outputs.num++;
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return draw->extra_shader_outputs.slot[n];
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}
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/**
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* Remove all extra vertex attributes that were allocated with
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* draw_alloc_extra_vertex_attrib().
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*/
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void
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draw_remove_extra_vertex_attribs(struct draw_context *draw)
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{
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draw->extra_shader_outputs.num = 0;
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}
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/**
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* Ask the draw module for the location/slot of the given vertex attribute in
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* a post-transformed vertex.
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@@ -446,12 +482,12 @@ draw_find_shader_output(const struct draw_context *draw,
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return i;
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}
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/* XXX there may be more than one extra vertex attrib.
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* For example, simulated gl_FragCoord and gl_PointCoord.
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*/
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if (draw->extra_shader_outputs.semantic_name == semantic_name &&
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draw->extra_shader_outputs.semantic_index == semantic_index) {
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return draw->extra_shader_outputs.slot;
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/* Search the extra vertex attributes */
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for (i = 0; i < draw->extra_shader_outputs.num; i++) {
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if (draw->extra_shader_outputs.semantic_name[i] == semantic_name &&
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draw->extra_shader_outputs.semantic_index[i] == semantic_index) {
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return draw->extra_shader_outputs.slot[i];
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}
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}
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return 0;
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@@ -470,16 +506,18 @@ draw_find_shader_output(const struct draw_context *draw,
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uint
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draw_num_shader_outputs(const struct draw_context *draw)
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{
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uint count = draw->vs.vertex_shader->info.num_outputs;
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uint count;
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/* If a geometry shader is present, its outputs go to the
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* driver, else the vertex shader's outputs.
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*/
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if (draw->gs.geometry_shader)
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count = draw->gs.geometry_shader->info.num_outputs;
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else
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count = draw->vs.vertex_shader->info.num_outputs;
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count += draw->extra_shader_outputs.num;
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if (draw->extra_shader_outputs.slot > 0)
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count++;
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return count;
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}
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@@ -46,6 +46,7 @@ struct draw_context;
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struct draw_stage;
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struct draw_vertex_shader;
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struct draw_geometry_shader;
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struct draw_fragment_shader;
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struct tgsi_sampler;
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#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
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@@ -137,6 +138,17 @@ void draw_delete_vertex_shader(struct draw_context *draw,
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struct draw_vertex_shader *dvs);
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/*
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* Fragment shader functions
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*/
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struct draw_fragment_shader *
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draw_create_fragment_shader(struct draw_context *draw,
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const struct pipe_shader_state *shader);
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void draw_bind_fragment_shader(struct draw_context *draw,
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struct draw_fragment_shader *dvs);
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void draw_delete_fragment_shader(struct draw_context *draw,
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struct draw_fragment_shader *dvs);
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/*
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* Geometry shader functions
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*/
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@@ -688,10 +688,9 @@ aaline_first_line(struct draw_stage *stage, struct prim_header *header)
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aaline->tex_slot = draw_current_shader_outputs(draw);
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aaline->pos_slot = draw_current_shader_position_output(draw);;
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/* advertise the extra post-transformed vertex attribute */
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draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
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draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
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draw->extra_shader_outputs.slot = aaline->tex_slot;
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/* allocate the extra post-transformed vertex attribute */
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(void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
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aaline->fs->generic_attrib);
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/* how many samplers? */
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/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
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@@ -744,7 +743,7 @@ aaline_flush(struct draw_stage *stage, unsigned flags)
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draw->suspend_flushing = FALSE;
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draw->extra_shader_outputs.slot = 0;
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draw_remove_extra_vertex_attribs(draw);
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}
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@@ -701,9 +701,9 @@ aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
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aapoint->pos_slot = draw_current_shader_position_output(draw);
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draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
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draw->extra_shader_outputs.semantic_index = aapoint->fs->generic_attrib;
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draw->extra_shader_outputs.slot = aapoint->tex_slot;
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/* allocate the extra post-transformed vertex attribute */
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(void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
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aapoint->fs->generic_attrib);
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/* find psize slot in post-transform vertex */
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aapoint->psize_slot = -1;
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@@ -754,7 +754,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags)
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draw->suspend_flushing = FALSE;
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draw->extra_shader_outputs.slot = 0;
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draw_remove_extra_vertex_attribs(draw);
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}
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@@ -57,26 +57,24 @@
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#include "util/u_memory.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_fs.h"
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#include "draw_vs.h"
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#include "draw_pipe.h"
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struct widepoint_stage {
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struct draw_stage stage;
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struct draw_stage stage; /**< base class */
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float half_point_size;
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float xbias;
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float ybias;
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uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
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uint texcoord_enable[PIPE_MAX_SHADER_OUTPUTS];
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uint num_texcoords;
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uint texcoord_mode;
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/** for automatic texcoord generation/replacement */
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uint num_texcoord_gen;
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uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
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int psize_slot;
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int point_coord_fs_input; /**< input for pointcoord */
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};
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@@ -96,30 +94,20 @@ widepoint_stage( struct draw_stage *stage )
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static void set_texcoords(const struct widepoint_stage *wide,
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struct vertex_header *v, const float tc[4])
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{
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const struct draw_context *draw = wide->stage.draw;
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const struct pipe_rasterizer_state *rast = draw->rasterizer;
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const uint texcoord_mode = rast->sprite_coord_mode;
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uint i;
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for (i = 0; i < wide->num_texcoords; i++) {
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if (wide->texcoord_enable[i]) {
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uint j = wide->texcoord_slot[i];
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v->data[j][0] = tc[0];
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if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
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v->data[j][1] = 1.0f - tc[1];
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else
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v->data[j][1] = tc[1];
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v->data[j][2] = tc[2];
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v->data[j][3] = tc[3];
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}
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}
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if (wide->point_coord_fs_input >= 0) {
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/* put gl_PointCoord into the extra vertex slot */
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uint slot = wide->stage.draw->extra_shader_outputs.slot;
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for (i = 0; i < wide->num_texcoord_gen; i++) {
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const uint slot = wide->texcoord_gen_slot[i];
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v->data[slot][0] = tc[0];
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if (wide->texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
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if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
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v->data[slot][1] = 1.0f - tc[1];
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else
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v->data[slot][1] = tc[1];
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v->data[slot][2] = 0.0F;
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v->data[slot][3] = 1.0F;
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v->data[slot][2] = tc[2];
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v->data[slot][3] = tc[3];
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}
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}
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@@ -201,18 +189,9 @@ static void widepoint_point( struct draw_stage *stage,
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}
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static int
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find_pntc_input_attrib(struct draw_context *draw)
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{
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/* Scan the fragment program's input decls to find the pointcoord
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* attribute. The xy components will store the point coord.
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*/
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return 0; /* XXX fix this */
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}
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static void widepoint_first_point( struct draw_stage *stage,
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struct prim_header *header )
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static void
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widepoint_first_point(struct draw_stage *stage,
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struct prim_header *header)
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{
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struct widepoint_stage *wide = widepoint_stage(stage);
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struct draw_context *draw = stage->draw;
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@@ -244,31 +223,45 @@ static void widepoint_first_point( struct draw_stage *stage,
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stage->point = draw_pipe_passthrough_point;
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}
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draw_remove_extra_vertex_attribs(draw);
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if (rast->point_quad_rasterization) {
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/* find vertex shader texcoord outputs */
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const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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uint i, j = 0;
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wide->texcoord_mode = rast->sprite_coord_mode;
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for (i = 0; i < vs->info.num_outputs; i++) {
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if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
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wide->texcoord_slot[j] = i;
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wide->texcoord_enable[j] = (rast->sprite_coord_enable >> j) & 1;
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j++;
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const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
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uint i;
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wide->num_texcoord_gen = 0;
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/* Loop over fragment shader inputs looking for generic inputs
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* for which bit 'k' in sprite_coord_enable is set.
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*/
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for (i = 0; i < fs->info.num_inputs; i++) {
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if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
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const int generic_index = fs->info.input_semantic_index[i];
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if (rast->sprite_coord_enable & (1 << generic_index)) {
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/* OK, this generic attribute needs to be replaced with a
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* texcoord (see above).
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*/
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int slot = draw_find_shader_output(draw,
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TGSI_SEMANTIC_GENERIC,
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generic_index);
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if (slot > 0) {
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/* there's already a post-vertex shader attribute
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* for this fragment shader input attribute.
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*/
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}
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else {
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/* need to allocate a new post-vertex shader attribute */
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slot = draw_alloc_extra_vertex_attrib(draw,
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TGSI_SEMANTIC_GENERIC,
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generic_index);
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}
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/* add this slot to the texcoord-gen list */
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wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot;
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}
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}
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}
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wide->num_texcoords = j;
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/* find fragment shader PointCoord input */
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wide->point_coord_fs_input = find_pntc_input_attrib(draw);
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/* setup extra vp output (point coord implemented as a texcoord) */
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draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
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draw->extra_shader_outputs.semantic_index = 0;
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draw->extra_shader_outputs.slot = draw_current_shader_outputs(draw);
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}
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else {
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wide->point_coord_fs_input = -1;
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draw->extra_shader_outputs.slot = 0;
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}
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wide->psize_slot = -1;
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@@ -295,7 +288,8 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags )
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stage->point = widepoint_first_point;
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stage->next->flush( stage->next, flags );
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stage->draw->extra_shader_outputs.slot = 0;
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draw_remove_extra_vertex_attribs(draw);
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/* restore original rasterizer state */
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if (draw->rast_handle) {
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@@ -250,6 +250,11 @@ struct draw_context
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struct tgsi_sampler **samplers;
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} gs;
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/** Fragment shader state */
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struct {
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struct draw_fragment_shader *fragment_shader;
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} fs;
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/** Stream output (vertex feedback) state */
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struct {
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struct pipe_stream_output_state state;
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@@ -266,9 +271,10 @@ struct draw_context
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/* If a prim stage introduces new vertex attributes, they'll be stored here
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*/
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struct {
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uint semantic_name;
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uint semantic_index;
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int slot;
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uint num;
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uint semantic_name[10];
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uint semantic_index[10];
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uint slot[10];
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} extra_shader_outputs;
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unsigned reduced_prim;
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@@ -362,6 +368,11 @@ void draw_gs_destroy( struct draw_context *draw );
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uint draw_current_shader_outputs(const struct draw_context *draw);
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uint draw_current_shader_position_output(const struct draw_context *draw);
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int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
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uint semantic_name, uint semantic_index);
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void draw_remove_extra_vertex_attribs(struct draw_context *draw);
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/*******************************************************************************
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* Vertex processing (was passthrough) code:
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*/
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@@ -70,6 +70,8 @@ struct sp_fragment_shader {
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struct tgsi_shader_info info;
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struct draw_fragment_shader *draw_shader;
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boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
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boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
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@@ -60,7 +60,15 @@ softpipe_create_fs_state(struct pipe_context *pipe,
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state = softpipe_create_fs_exec( softpipe, templ );
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}
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assert(state);
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if (!state)
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return NULL;
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/* draw's fs state */
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state->draw_shader = draw_create_fragment_shader(softpipe->draw, templ);
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if (!state->draw_shader) {
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state->delete( state );
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return NULL;
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}
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/* get/save the summary info for this shader */
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tgsi_scan_shader(templ->tokens, &state->info);
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@@ -90,6 +98,9 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
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softpipe->fs = fs;
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draw_bind_fragment_shader(softpipe->draw,
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(softpipe->fs ? softpipe->fs->draw_shader : NULL));
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softpipe->dirty |= SP_NEW_FS;
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}
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@@ -109,6 +120,8 @@ softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
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tgsi_exec_machine_bind_shader(softpipe->fs_machine, NULL, 0, NULL);
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}
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draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
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state->delete( state );
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}
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|
@@ -60,6 +60,7 @@ static void update_raster_state( struct st_context *st )
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GLcontext *ctx = st->ctx;
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struct pipe_rasterizer_state *raster = &st->state.rasterizer;
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const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
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const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
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uint i;
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memset(raster, 0, sizeof(*raster));
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@@ -175,17 +176,30 @@ static void update_raster_state( struct st_context *st )
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if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
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raster->point_smooth = 1;
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/* _NEW_POINT | _NEW_PROGRAM
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*/
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if (ctx->Point.PointSprite) {
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/* origin */
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if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
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(st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
|
||||
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
|
||||
else
|
||||
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
|
||||
|
||||
/* Coord replacement flags. If bit 'k' is set that means
|
||||
* that we need to replace GENERIC[k] attrib with an automatically
|
||||
* computed texture coord.
|
||||
*/
|
||||
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
|
||||
if (ctx->Point.CoordReplace[i]) {
|
||||
raster->sprite_coord_enable |= 1 << i;
|
||||
}
|
||||
}
|
||||
if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
|
||||
raster->sprite_coord_enable |=
|
||||
1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
|
||||
}
|
||||
|
||||
raster->point_quad_rasterization = 1;
|
||||
}
|
||||
|
||||
|
@@ -338,17 +338,6 @@ st_translate_fragment_program(struct st_context *st,
|
||||
input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
|
||||
break;
|
||||
case FRAG_ATTRIB_PNTC:
|
||||
/* This is a hack. We really need a new semantic label for
|
||||
* point coord. The draw module needs to know which fragment
|
||||
* shader input is the point coord attribute so that it can set
|
||||
* up the right vertex attribute values.
|
||||
*/
|
||||
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
|
||||
input_semantic_index[slot] = 0;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
|
||||
break;
|
||||
|
||||
/* In most cases, there is nothing special about these
|
||||
* inputs, so adopt a convention to use the generic
|
||||
* semantic name and the mesa FRAG_ATTRIB_ number as the
|
||||
@@ -364,6 +353,7 @@ st_translate_fragment_program(struct st_context *st,
|
||||
* zero or be restricted to a particular range -- nobody
|
||||
* should be building tables based on semantic index.
|
||||
*/
|
||||
case FRAG_ATTRIB_PNTC:
|
||||
case FRAG_ATTRIB_TEX0:
|
||||
case FRAG_ATTRIB_TEX1:
|
||||
case FRAG_ATTRIB_TEX2:
|
||||
@@ -380,7 +370,10 @@ st_translate_fragment_program(struct st_context *st,
|
||||
assert(attr >= FRAG_ATTRIB_TEX0);
|
||||
input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
|
||||
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
|
||||
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
|
||||
if (attr == FRAG_ATTRIB_PNTC)
|
||||
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
|
||||
else
|
||||
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user