zink: filled quad emulation gs generation function

This change adds a function to generate a geometry shader that will take a quad
as an input (passed as a line strip with adjacency because quads are not
available as an input primitives for GS) and generate a triangle strip.

This can be used to emulate the quad primitive.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21238>
This commit is contained in:
antonino
2023-02-03 18:12:54 +01:00
committed by Marge Bot
parent 0cb81ac38c
commit e2220ee55e
2 changed files with 84 additions and 0 deletions

View File

@@ -901,6 +901,87 @@ lower_64bit_pack(nir_shader *shader)
nir_metadata_block_index | nir_metadata_dominance, NULL);
}
nir_shader *
zink_create_quads_emulation_gs(const nir_shader_compiler_options *options,
const nir_shader *prev_stage)
{
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_GEOMETRY,
options,
"filled quad gs");
nir_shader *nir = b.shader;
nir->info.gs.input_primitive = SHADER_PRIM_LINES_ADJACENCY;
nir->info.gs.output_primitive = SHADER_PRIM_TRIANGLE_STRIP;
nir->info.gs.vertices_in = 4;
nir->info.gs.vertices_out = 4;
nir->info.gs.invocations = 1;
nir->info.gs.active_stream_mask = 1;
nir_variable *in_vars[VARYING_SLOT_MAX];
nir_variable *out_vars[VARYING_SLOT_MAX];
unsigned num_vars = 0;
/* Create input/output variables. */
nir_foreach_shader_out_variable(var, prev_stage) {
assert(!var->data.patch);
char name[100];
if (var->name)
snprintf(name, sizeof(name), "in_%s", var->name);
else
snprintf(name, sizeof(name), "in_%d", var->data.driver_location);
nir_variable *in = nir_variable_create(nir, nir_var_shader_in,
glsl_array_type(var->type,
4,
false),
name);
in->data.location = var->data.location;
in->data.location_frac = var->data.location_frac;
in->data.driver_location = var->data.driver_location;
in->data.interpolation = var->data.interpolation;
in->data.compact = var->data.compact;
if (var->name)
snprintf(name, sizeof(name), "out_%s", var->name);
else
snprintf(name, sizeof(name), "out_%d", var->data.driver_location);
nir_variable *out = nir_variable_create(nir, nir_var_shader_out,
var->type, name);
out->data.location = var->data.location;
out->data.location_frac = var->data.location_frac;
out->data.driver_location = var->data.driver_location;
out->data.interpolation = var->data.interpolation;
out->data.compact = var->data.compact;
in_vars[num_vars] = in;
out_vars[num_vars++] = out;
}
for (unsigned i = 0; i < 4; ++i) {
/* swap indices 2 and 3 */
int idx = i == 2 ? 3 : (i == 3 ? 2 : i);
/* Copy inputs to outputs. */
for (unsigned j = 0; j < num_vars; ++j) {
if (in_vars[j]->data.location == VARYING_SLOT_EDGE) {
continue;
}
/* no need to use copy_var to save a lower pass */
nir_ssa_def *value = nir_load_array_var_imm(&b, in_vars[j], idx);
nir_store_var(&b, out_vars[j], value,
(1u << value->num_components) - 1);
}
nir_emit_vertex(&b, 0);
}
nir_end_primitive(&b, 0);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
nir_validate_shader(nir, "in zink_create_quads_emulation_gs");
return nir;
}
void
zink_screen_init_compiler(struct zink_screen *screen)
{

View File

@@ -54,6 +54,9 @@ zink_get_compiler_options(struct pipe_screen *screen,
struct nir_shader *
zink_tgsi_to_nir(struct pipe_screen *screen, const struct tgsi_token *tokens);
nir_shader*
zink_create_quads_emulation_gs(const nir_shader_compiler_options *options,
const nir_shader *prev_stage);
void
zink_screen_init_compiler(struct zink_screen *screen);