glcpp: Don't define macros for extensions that aren't in ES

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2012-11-12 16:45:43 -08:00
parent 7bba4879bb
commit e21debbf75

View File

@@ -1150,46 +1150,49 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
parser->new_source_number = 0;
/* Add pre-defined macros. */
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
}
if (api == API_OPENGLES2)
add_builtin_define(parser, "GL_ES", 1);
else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
if (extensions != NULL) {
if (extensions->EXT_texture_array) {
add_builtin_define(parser, "GL_EXT_texture_array", 1);
if (extensions != NULL) {
if (extensions->EXT_texture_array) {
add_builtin_define(parser, "GL_EXT_texture_array", 1);
}
if (extensions->ARB_fragment_coord_conventions)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
}
if (extensions->ARB_fragment_coord_conventions)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
if (extensions->ARB_explicit_attrib_location)
add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
if (extensions->ARB_shader_texture_lod)
add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
if (extensions->ARB_shader_bit_encoding)
add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
if (extensions->ARB_uniform_buffer_object)
add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
if (extensions->ARB_texture_cube_map_array)
add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
}
language_version = 110;