glcpp: Don't define macros for extensions that aren't in ES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1150,46 +1150,49 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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parser->new_source_number = 0;
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/* Add pre-defined macros. */
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add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
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add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
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if (extensions != NULL) {
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if (extensions->OES_EGL_image_external)
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add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
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}
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if (api == API_OPENGLES2)
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add_builtin_define(parser, "GL_ES", 1);
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else {
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add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
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add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
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if (extensions != NULL) {
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if (extensions->EXT_texture_array) {
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add_builtin_define(parser, "GL_EXT_texture_array", 1);
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if (extensions != NULL) {
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if (extensions->EXT_texture_array) {
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add_builtin_define(parser, "GL_EXT_texture_array", 1);
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}
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if (extensions->ARB_fragment_coord_conventions)
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add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
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1);
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if (extensions->ARB_explicit_attrib_location)
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add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
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if (extensions->ARB_shader_texture_lod)
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add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
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if (extensions->ARB_draw_instanced)
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add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
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if (extensions->ARB_conservative_depth) {
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add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
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add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
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}
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if (extensions->ARB_shader_bit_encoding)
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add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
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if (extensions->ARB_uniform_buffer_object)
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add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
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if (extensions->ARB_texture_cube_map_array)
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add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
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}
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if (extensions->ARB_fragment_coord_conventions)
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add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
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1);
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if (extensions->ARB_explicit_attrib_location)
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add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1);
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if (extensions->ARB_shader_texture_lod)
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add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1);
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if (extensions->ARB_draw_instanced)
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add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
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if (extensions->ARB_conservative_depth) {
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add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
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add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
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}
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if (extensions->OES_EGL_image_external)
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add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
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if (extensions->ARB_shader_bit_encoding)
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add_builtin_define(parser, "GL_ARB_shader_bit_encoding", 1);
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if (extensions->ARB_uniform_buffer_object)
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add_builtin_define(parser, "GL_ARB_uniform_buffer_object", 1);
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if (extensions->ARB_texture_cube_map_array)
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add_builtin_define(parser, "GL_ARB_texture_cube_map_array", 1);
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}
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language_version = 110;
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