radeonsi: set correct alignment for texture buffers and constant buffers
I think these are all equivalent to vertex buffer fetches which should be dword-aligned. Scalar loads are also dword-aligned. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -265,13 +265,12 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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return 64;
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case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
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return 256;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 4;
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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return HAVE_LLVM >= 0x0305 ? 330 : 140;
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case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
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return 1;
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case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
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return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF);
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