braodcom/vc5: Fix incorrect early Z writes in discard shaders.
Fixes glsl-fs-discard-02.
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@@ -187,8 +187,13 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
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(info->mode == PIPE_PRIM_POINTS &&
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vc5->rasterizer->base.point_size_per_vertex);
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/* Must be set if the shader modifies Z, discards, or modifies
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* the sample mask. For any of these cases, the fragment
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* shader needs to write the Z value (even just discards).
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*/
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shader.fragment_shader_does_z_writes =
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vc5->prog.fs->prog_data.fs->writes_z;
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(vc5->prog.fs->prog_data.fs->writes_z ||
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vc5->prog.fs->prog_data.fs->discard);
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shader.number_of_varyings_in_fragment_shader =
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vc5->prog.fs->prog_data.base->num_inputs;
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