anv/cmd_buffer: Flush the VF cache at the top of all primaries

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand
2017-03-31 15:33:39 -07:00
parent 939337e49f
commit e1f6fb8021

View File

@@ -597,6 +597,18 @@ genX(BeginCommandBuffer)(
genX(cmd_buffer_emit_state_base_address)(cmd_buffer);
/* We sometimes store vertex data in the dynamic state buffer for blorp
* operations and our dynamic state stream may re-use data from previous
* command buffers. In order to prevent stale cache data, we flush the VF
* cache. We could do this on every blorp call but that's not really
* needed as all of the data will get written by the CPU prior to the GPU
* executing anything. The chances are fairly high that they will use
* blorp at least once per primary command buffer so it shouldn't be
* wasted.
*/
if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY)
cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
VkResult result = VK_SUCCESS;
if (cmd_buffer->usage_flags &
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {