Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
This commit is contained in:
@@ -533,16 +533,16 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
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TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
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enable->SampleCoverageInvert,
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GL_SAMPLE_COVERAGE_INVERT_ARB);
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/* GL_NV_vertex_program */
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/* GL_ARB_vertex_program, GL_NV_vertex_program */
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TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
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enable->VertexProgram,
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GL_VERTEX_PROGRAM_NV);
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GL_VERTEX_PROGRAM_ARB);
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TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
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enable->VertexProgramPointSize,
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GL_VERTEX_PROGRAM_POINT_SIZE_NV);
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GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
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TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
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enable->VertexProgramTwoSide,
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GL_VERTEX_PROGRAM_TWO_SIDE_NV);
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GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
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#undef TEST_AND_UPDATE
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@@ -822,22 +822,22 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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break;
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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case GL_VERTEX_PROGRAM_NV:
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CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
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case GL_VERTEX_PROGRAM_ARB:
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CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
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if (ctx->VertexProgram.Enabled == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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ctx->VertexProgram.Enabled = state;
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break;
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case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
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CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
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case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
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CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
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if (ctx->VertexProgram.PointSizeEnabled == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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ctx->VertexProgram.PointSizeEnabled = state;
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break;
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case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
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CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
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case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
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CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
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if (ctx->VertexProgram.TwoSideEnabled == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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@@ -1404,60 +1404,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
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params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
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break;
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case GL_VERTEX_PROGRAM_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.Enabled;
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break;
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case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.PointSizeEnabled;
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break;
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case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.TwoSideEnabled;
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break;
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case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
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break;
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case GL_MAX_TRACK_MATRICES_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
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break;
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case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
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params[0] = ctx->CurrentStack->Depth + 1;
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break;
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case GL_CURRENT_MATRIX_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
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{
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const GLfloat *matrix = ctx->CurrentStack->Top->m;
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params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
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params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
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params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
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params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
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params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
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params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
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params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
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params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
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params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
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params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
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params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
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params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
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params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
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params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
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params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
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params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
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}
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break;
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case GL_VERTEX_PROGRAM_BINDING_NV:
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CHECK_EXT1(NV_vertex_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
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break;
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case GL_PROGRAM_ERROR_POSITION_NV:
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CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
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break;
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case GL_VERTEX_ATTRIB_ARRAY0_NV:
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CHECK_EXT1(NV_vertex_program, "GetBooleanv");
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params[0] = ctx->Array.VertexAttrib[0].Enabled;
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@@ -1590,14 +1540,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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CHECK_EXT1(NV_fragment_program, "GetBooleanv");
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params[0] = ctx->FragmentProgram.Enabled;
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break;
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case GL_MAX_TEXTURE_COORDS_NV:
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CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
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break;
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case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
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CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
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break;
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case GL_FRAGMENT_PROGRAM_BINDING_NV:
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CHECK_EXT1(NV_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
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@@ -1682,9 +1624,51 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
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break;
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case GL_MAX_VERTEX_ATTRIBS_ARB:
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CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
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case GL_VERTEX_PROGRAM_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.Enabled;
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break;
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case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.PointSizeEnabled;
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break;
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case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
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params[0] = ctx->VertexProgram.TwoSideEnabled;
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break;
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case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
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break;
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case GL_MAX_PROGRAM_MATRICES_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
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break;
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case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
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params[0] = ctx->CurrentStack->Depth + 1;
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break;
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case GL_CURRENT_MATRIX_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
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{
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const GLfloat *matrix = ctx->CurrentStack->Top->m;
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params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
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params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
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params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
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params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
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params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
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params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
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params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
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params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
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params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
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params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
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params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
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params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
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params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
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params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
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params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
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params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
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}
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break;
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case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
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CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
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@@ -1708,10 +1692,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
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}
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break;
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case GL_MAX_VERTEX_ATTRIBS_ARB:
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CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
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break;
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case GL_PROGRAM_ERROR_POSITION_ARB:
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CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
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break;
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case GL_FRAGMENT_PROGRAM_ARB:
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CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
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params[0] = ctx->FragmentProgram.Enabled;
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break;
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case GL_MAX_TEXTURE_COORDS_ARB:
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CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
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break;
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case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
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CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
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params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
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break;
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case GL_DEPTH_BOUNDS_TEST_EXT:
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CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
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params[0] = ctx->Depth.BoundsTest;
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@@ -3222,60 +3222,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
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params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
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break;
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case GL_VERTEX_PROGRAM_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
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break;
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case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
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break;
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case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
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CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
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break;
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case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
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break;
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case GL_MAX_TRACK_MATRICES_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
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break;
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case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
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break;
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case GL_CURRENT_MATRIX_NV:
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CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
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{
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const GLfloat *matrix = ctx->CurrentStack->Top->m;
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params[0] = matrix[0];
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params[1] = matrix[1];
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params[2] = matrix[2];
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params[3] = matrix[3];
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params[4] = matrix[4];
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params[5] = matrix[5];
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params[6] = matrix[6];
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params[7] = matrix[7];
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params[8] = matrix[8];
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params[9] = matrix[9];
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params[10] = matrix[10];
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params[11] = matrix[11];
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params[12] = matrix[12];
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params[13] = matrix[13];
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params[14] = matrix[14];
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params[15] = matrix[15];
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}
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break;
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case GL_VERTEX_PROGRAM_BINDING_NV:
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CHECK_EXT1(NV_vertex_program, "GetFloatv");
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params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
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break;
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case GL_PROGRAM_ERROR_POSITION_NV:
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CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Program.ErrorPos);
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break;
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case GL_VERTEX_ATTRIB_ARRAY0_NV:
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CHECK_EXT1(NV_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
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@@ -3408,14 +3358,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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CHECK_EXT1(NV_fragment_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
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break;
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case GL_MAX_TEXTURE_COORDS_NV:
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CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
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break;
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case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
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CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
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break;
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case GL_FRAGMENT_PROGRAM_BINDING_NV:
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CHECK_EXT1(NV_fragment_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
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@@ -3500,9 +3442,51 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
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params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
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break;
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case GL_MAX_VERTEX_ATTRIBS_ARB:
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CHECK_EXT1(ARB_vertex_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
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case GL_VERTEX_PROGRAM_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
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break;
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case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
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break;
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case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
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CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
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break;
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case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
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break;
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case GL_MAX_PROGRAM_MATRICES_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
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params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
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break;
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case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
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params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
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break;
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case GL_CURRENT_MATRIX_ARB:
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CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
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{
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const GLfloat *matrix = ctx->CurrentStack->Top->m;
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params[0] = matrix[0];
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params[1] = matrix[1];
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params[2] = matrix[2];
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params[3] = matrix[3];
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params[4] = matrix[4];
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params[5] = matrix[5];
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params[6] = matrix[6];
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params[7] = matrix[7];
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params[8] = matrix[8];
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params[9] = matrix[9];
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params[10] = matrix[10];
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params[11] = matrix[11];
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params[12] = matrix[12];
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params[13] = matrix[13];
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params[14] = matrix[14];
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params[15] = matrix[15];
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}
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break;
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case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
|
||||
CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
|
||||
@@ -3526,10 +3510,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
|
||||
params[15] = matrix[15];
|
||||
}
|
||||
break;
|
||||
case GL_MAX_VERTEX_ATTRIBS_ARB:
|
||||
CHECK_EXT1(ARB_vertex_program, "GetFloatv");
|
||||
params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
|
||||
break;
|
||||
case GL_PROGRAM_ERROR_POSITION_ARB:
|
||||
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
|
||||
params[0] = (GLfloat)(ctx->Program.ErrorPos);
|
||||
break;
|
||||
case GL_FRAGMENT_PROGRAM_ARB:
|
||||
CHECK_EXT1(ARB_fragment_program, "GetFloatv");
|
||||
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
|
||||
break;
|
||||
case GL_MAX_TEXTURE_COORDS_ARB:
|
||||
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
|
||||
params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
|
||||
break;
|
||||
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
|
||||
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
|
||||
params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
|
||||
break;
|
||||
case GL_DEPTH_BOUNDS_TEST_EXT:
|
||||
CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
|
||||
params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
|
||||
@@ -5040,60 +5040,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
||||
CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
|
||||
params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_NV:
|
||||
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
|
||||
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
|
||||
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
|
||||
break;
|
||||
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
|
||||
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxProgramMatrixStackDepth;
|
||||
break;
|
||||
case GL_MAX_TRACK_MATRICES_NV:
|
||||
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxProgramMatrices;
|
||||
break;
|
||||
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
|
||||
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
|
||||
break;
|
||||
case GL_CURRENT_MATRIX_NV:
|
||||
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
|
||||
{
|
||||
const GLfloat *matrix = ctx->CurrentStack->Top->m;
|
||||
params[0] = IROUND(matrix[0]);
|
||||
params[1] = IROUND(matrix[1]);
|
||||
params[2] = IROUND(matrix[2]);
|
||||
params[3] = IROUND(matrix[3]);
|
||||
params[4] = IROUND(matrix[4]);
|
||||
params[5] = IROUND(matrix[5]);
|
||||
params[6] = IROUND(matrix[6]);
|
||||
params[7] = IROUND(matrix[7]);
|
||||
params[8] = IROUND(matrix[8]);
|
||||
params[9] = IROUND(matrix[9]);
|
||||
params[10] = IROUND(matrix[10]);
|
||||
params[11] = IROUND(matrix[11]);
|
||||
params[12] = IROUND(matrix[12]);
|
||||
params[13] = IROUND(matrix[13]);
|
||||
params[14] = IROUND(matrix[14]);
|
||||
params[15] = IROUND(matrix[15]);
|
||||
}
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_BINDING_NV:
|
||||
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
|
||||
params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
|
||||
break;
|
||||
case GL_PROGRAM_ERROR_POSITION_NV:
|
||||
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Program.ErrorPos;
|
||||
break;
|
||||
case GL_VERTEX_ATTRIB_ARRAY0_NV:
|
||||
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
|
||||
@@ -5226,14 +5176,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
||||
CHECK_EXT1(NV_fragment_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
|
||||
break;
|
||||
case GL_MAX_TEXTURE_COORDS_NV:
|
||||
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxTextureCoordUnits;
|
||||
break;
|
||||
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
|
||||
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxTextureImageUnits;
|
||||
break;
|
||||
case GL_FRAGMENT_PROGRAM_BINDING_NV:
|
||||
CHECK_EXT1(NV_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
|
||||
@@ -5318,9 +5260,51 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
||||
CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
|
||||
params[0] = ctx->Unpack.BufferObj->Name;
|
||||
break;
|
||||
case GL_MAX_VERTEX_ATTRIBS_ARB:
|
||||
CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.VertexProgram.MaxAttribs;
|
||||
case GL_VERTEX_PROGRAM_ARB:
|
||||
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
|
||||
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
|
||||
break;
|
||||
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
|
||||
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
|
||||
break;
|
||||
case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
|
||||
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxProgramMatrixStackDepth;
|
||||
break;
|
||||
case GL_MAX_PROGRAM_MATRICES_ARB:
|
||||
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxProgramMatrices;
|
||||
break;
|
||||
case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
|
||||
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
|
||||
break;
|
||||
case GL_CURRENT_MATRIX_ARB:
|
||||
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
|
||||
{
|
||||
const GLfloat *matrix = ctx->CurrentStack->Top->m;
|
||||
params[0] = IROUND(matrix[0]);
|
||||
params[1] = IROUND(matrix[1]);
|
||||
params[2] = IROUND(matrix[2]);
|
||||
params[3] = IROUND(matrix[3]);
|
||||
params[4] = IROUND(matrix[4]);
|
||||
params[5] = IROUND(matrix[5]);
|
||||
params[6] = IROUND(matrix[6]);
|
||||
params[7] = IROUND(matrix[7]);
|
||||
params[8] = IROUND(matrix[8]);
|
||||
params[9] = IROUND(matrix[9]);
|
||||
params[10] = IROUND(matrix[10]);
|
||||
params[11] = IROUND(matrix[11]);
|
||||
params[12] = IROUND(matrix[12]);
|
||||
params[13] = IROUND(matrix[13]);
|
||||
params[14] = IROUND(matrix[14]);
|
||||
params[15] = IROUND(matrix[15]);
|
||||
}
|
||||
break;
|
||||
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
|
||||
CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
|
||||
@@ -5344,10 +5328,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
|
||||
params[15] = IROUND(matrix[15]);
|
||||
}
|
||||
break;
|
||||
case GL_MAX_VERTEX_ATTRIBS_ARB:
|
||||
CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.VertexProgram.MaxAttribs;
|
||||
break;
|
||||
case GL_PROGRAM_ERROR_POSITION_ARB:
|
||||
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Program.ErrorPos;
|
||||
break;
|
||||
case GL_FRAGMENT_PROGRAM_ARB:
|
||||
CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
|
||||
break;
|
||||
case GL_MAX_TEXTURE_COORDS_ARB:
|
||||
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxTextureCoordUnits;
|
||||
break;
|
||||
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
|
||||
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
|
||||
params[0] = ctx->Const.MaxTextureImageUnits;
|
||||
break;
|
||||
case GL_DEPTH_BOUNDS_TEST_EXT:
|
||||
CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
|
||||
params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
|
||||
|
@@ -704,37 +704,9 @@ StateVars = [
|
||||
"", ["SGIS_generate_mipmap"] ),
|
||||
|
||||
# GL_NV_vertex_program
|
||||
( "GL_VERTEX_PROGRAM_NV", GLboolean,
|
||||
["ctx->VertexProgram.Enabled"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
|
||||
["ctx->VertexProgram.PointSizeEnabled"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
|
||||
["ctx->VertexProgram.TwoSideEnabled"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program"] ),
|
||||
( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
|
||||
["ctx->Const.MaxProgramMatrixStackDepth"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
|
||||
( "GL_MAX_TRACK_MATRICES_NV", GLint,
|
||||
["ctx->Const.MaxProgramMatrices"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
|
||||
( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
|
||||
["ctx->CurrentStack->Depth + 1"], "",
|
||||
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
|
||||
( "GL_CURRENT_MATRIX_NV", GLfloat,
|
||||
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
|
||||
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
|
||||
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
|
||||
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
|
||||
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
|
||||
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
|
||||
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
|
||||
"", ["NV_vertex_program"] ),
|
||||
( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
|
||||
["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
|
||||
"ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
|
||||
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
|
||||
["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
|
||||
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
|
||||
@@ -803,12 +775,6 @@ StateVars = [
|
||||
# GL_NV_fragment_program
|
||||
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
|
||||
["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
|
||||
( "GL_MAX_TEXTURE_COORDS_NV", GLint,
|
||||
["ctx->Const.MaxTextureCoordUnits"], "",
|
||||
["NV_fragment_program", "ARB_fragment_program"] ),
|
||||
( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
|
||||
["ctx->Const.MaxTextureImageUnits"], "",
|
||||
["NV_fragment_program", "ARB_fragment_program"] ),
|
||||
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
|
||||
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
|
||||
"", ["NV_fragment_program"] ),
|
||||
@@ -871,8 +837,31 @@ StateVars = [
|
||||
["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
|
||||
|
||||
# GL_ARB_vertex_program
|
||||
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
|
||||
["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
|
||||
["ctx->VertexProgram.Enabled"], "",
|
||||
["ARB_vertex_program", "NV_vertex_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
|
||||
["ctx->VertexProgram.PointSizeEnabled"], "",
|
||||
["ARB_vertex_program", "NV_vertex_program"] ),
|
||||
( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
|
||||
["ctx->VertexProgram.TwoSideEnabled"], "",
|
||||
["ARB_vertex_program", "NV_vertex_program"] ),
|
||||
( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
|
||||
["ctx->Const.MaxProgramMatrixStackDepth"], "",
|
||||
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
|
||||
( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
|
||||
["ctx->Const.MaxProgramMatrices"], "",
|
||||
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
|
||||
( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
|
||||
["ctx->CurrentStack->Depth + 1"], "",
|
||||
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
|
||||
( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
|
||||
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
|
||||
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
|
||||
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
|
||||
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
|
||||
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
|
||||
["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
|
||||
( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
|
||||
["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
|
||||
"matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
|
||||
@@ -880,10 +869,21 @@ StateVars = [
|
||||
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
|
||||
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
|
||||
["ARB_vertex_program", "ARB_fragment_program"] ),
|
||||
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
|
||||
["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
|
||||
( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
|
||||
["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
|
||||
"ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
|
||||
|
||||
# GL_ARB_fragment_program
|
||||
( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
|
||||
["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
|
||||
( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
|
||||
["ctx->Const.MaxTextureCoordUnits"], "",
|
||||
["ARB_fragment_program", "NV_fragment_program"] ),
|
||||
( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
|
||||
["ctx->Const.MaxTextureImageUnits"], "",
|
||||
["ARB_fragment_program", "NV_fragment_program"] ),
|
||||
|
||||
# GL_EXT_depth_bounds_test
|
||||
( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
|
||||
|
@@ -659,7 +659,7 @@ struct gl_enable_attrib
|
||||
GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
|
||||
/* SGI_texture_color_table */
|
||||
GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
|
||||
/* GL_NV_vertex_program */
|
||||
/* GL_ARB_vertex_program / GL_NV_vertex_program */
|
||||
GLboolean VertexProgram;
|
||||
GLboolean VertexProgramPointSize;
|
||||
GLboolean VertexProgramTwoSide;
|
||||
@@ -1778,7 +1778,7 @@ struct vertex_program
|
||||
{
|
||||
struct program Base; /* base class */
|
||||
GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
|
||||
GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
|
||||
GLboolean IsPositionInvariant; /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
|
||||
void *TnlData; /* should probably use Base.DriverData */
|
||||
};
|
||||
|
||||
@@ -1804,8 +1804,8 @@ struct fragment_program
|
||||
*/
|
||||
struct gl_program_state
|
||||
{
|
||||
GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
|
||||
const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
|
||||
GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
|
||||
const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
|
||||
};
|
||||
|
||||
|
||||
@@ -1814,10 +1814,10 @@ struct gl_program_state
|
||||
*/
|
||||
struct gl_vertex_program_state
|
||||
{
|
||||
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
|
||||
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
|
||||
GLboolean _Enabled; /**< Enabled and valid program? */
|
||||
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
|
||||
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
|
||||
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
|
||||
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
|
||||
struct vertex_program *Current; /**< ptr to currently bound program */
|
||||
struct vertex_program *_Current; /**< ptr to currently bound
|
||||
program, including internal
|
||||
@@ -2790,8 +2790,8 @@ struct __GLcontextRec
|
||||
struct gl_color_table ProxyPostColorMatrixColorTable;
|
||||
|
||||
struct gl_program_state Program; /**< for vertex or fragment progs */
|
||||
struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
|
||||
struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
|
||||
struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
|
||||
struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
|
||||
struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
|
||||
|
||||
struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
|
||||
|
@@ -1699,10 +1699,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
|
||||
|
||||
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
|
||||
|
||||
if ((target == GL_VERTEX_PROGRAM_NV
|
||||
&& ctx->Extensions.NV_vertex_program) ||
|
||||
(target == GL_VERTEX_PROGRAM_ARB
|
||||
&& ctx->Extensions.ARB_vertex_program)) {
|
||||
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
|
||||
(ctx->Extensions.NV_vertex_program ||
|
||||
ctx->Extensions.ARB_vertex_program)) {
|
||||
/*** Vertex program binding ***/
|
||||
struct vertex_program *curProg = ctx->VertexProgram.Current;
|
||||
if (curProg->Base.Id == id) {
|
||||
@@ -1750,7 +1749,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
|
||||
if (id == 0) {
|
||||
/* Bind default program */
|
||||
prog = NULL;
|
||||
if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
|
||||
prog = ctx->Shared->DefaultVertexProgram;
|
||||
else
|
||||
prog = ctx->Shared->DefaultFragmentProgram;
|
||||
@@ -1775,7 +1774,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
|
||||
}
|
||||
|
||||
/* bind now */
|
||||
if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
|
||||
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
|
||||
ctx->VertexProgram.Current = (struct vertex_program *) prog;
|
||||
}
|
||||
else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
|
||||
@@ -1820,7 +1819,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
|
||||
}
|
||||
else if (prog) {
|
||||
/* Unbind program if necessary */
|
||||
if (prog->Target == GL_VERTEX_PROGRAM_NV ||
|
||||
if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
|
||||
prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
|
||||
if (ctx->VertexProgram.Current &&
|
||||
ctx->VertexProgram.Current->Base.Id == ids[i]) {
|
||||
@@ -1996,7 +1995,7 @@ _mesa_GetProgramRegisterfvMESA(GLenum target,
|
||||
reg[len] = 0;
|
||||
|
||||
switch (target) {
|
||||
case GL_VERTEX_PROGRAM_NV:
|
||||
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
|
||||
if (!ctx->Extensions.ARB_vertex_program &&
|
||||
!ctx->Extensions.NV_vertex_program) {
|
||||
_mesa_error(ctx, GL_INVALID_ENUM,
|
||||
|
Reference in New Issue
Block a user