Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.

This commit is contained in:
Roland Scheidegger
2006-03-03 15:03:04 +00:00
parent f8ba07a77d
commit e1e03b32ab
6 changed files with 245 additions and 246 deletions

View File

@@ -533,16 +533,16 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert,
enable->SampleCoverageInvert,
GL_SAMPLE_COVERAGE_INVERT_ARB);
/* GL_NV_vertex_program */
/* GL_ARB_vertex_program, GL_NV_vertex_program */
TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
enable->VertexProgram,
GL_VERTEX_PROGRAM_NV);
GL_VERTEX_PROGRAM_ARB);
TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
enable->VertexProgramPointSize,
GL_VERTEX_PROGRAM_POINT_SIZE_NV);
GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
enable->VertexProgramTwoSide,
GL_VERTEX_PROGRAM_TWO_SIDE_NV);
GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
#undef TEST_AND_UPDATE

View File

@@ -822,22 +822,22 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
break;
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
case GL_VERTEX_PROGRAM_NV:
CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
case GL_VERTEX_PROGRAM_ARB:
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.Enabled = state;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.PointSizeEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
ctx->VertexProgram.PointSizeEnabled = state;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXTENSION2(NV_vertex_program, ARB_vertex_program, cap);
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
if (ctx->VertexProgram.TwoSideEnabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);

View File

@@ -1404,60 +1404,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.Enabled;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.PointSizeEnabled;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.TwoSideEnabled;
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
params[0] = ctx->CurrentStack->Depth + 1;
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
params[0] = ctx->Array.VertexAttrib[0].Enabled;
@@ -1590,14 +1540,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
@@ -1682,9 +1624,51 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
case GL_VERTEX_PROGRAM_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.Enabled;
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.PointSizeEnabled;
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
params[0] = ctx->VertexProgram.TwoSideEnabled;
break;
case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_PROGRAM_MATRICES_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
params[0] = ctx->CurrentStack->Depth + 1;
break;
case GL_CURRENT_MATRIX_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
@@ -1708,10 +1692,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
}
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
break;
case GL_PROGRAM_ERROR_POSITION_ARB:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
break;
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
params[0] = ctx->FragmentProgram.Enabled;
break;
case GL_MAX_TEXTURE_COORDS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
params[0] = ctx->Depth.BoundsTest;
@@ -3222,60 +3222,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetFloatv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = matrix[0];
params[1] = matrix[1];
params[2] = matrix[2];
params[3] = matrix[3];
params[4] = matrix[4];
params[5] = matrix[5];
params[6] = matrix[6];
params[7] = matrix[7];
params[8] = matrix[8];
params[9] = matrix[9];
params[10] = matrix[10];
params[11] = matrix[11];
params[12] = matrix[12];
params[13] = matrix[13];
params[14] = matrix[14];
params[15] = matrix[15];
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Program.ErrorPos);
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
@@ -3408,14 +3358,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
@@ -3500,9 +3442,51 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
case GL_VERTEX_PROGRAM_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
break;
case GL_MAX_PROGRAM_MATRICES_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = matrix[0];
params[1] = matrix[1];
params[2] = matrix[2];
params[3] = matrix[3];
params[4] = matrix[4];
params[5] = matrix[5];
params[6] = matrix[6];
params[7] = matrix[7];
params[8] = matrix[8];
params[9] = matrix[9];
params[10] = matrix[10];
params[11] = matrix[11];
params[12] = matrix[12];
params[13] = matrix[13];
params[14] = matrix[14];
params[15] = matrix[15];
}
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
@@ -3526,10 +3510,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[15] = matrix[15];
}
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
break;
case GL_PROGRAM_ERROR_POSITION_ARB:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Program.ErrorPos);
break;
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXT1(ARB_fragment_program, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
@@ -5040,60 +5040,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
break;
case GL_VERTEX_PROGRAM_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
CHECK_EXT2(NV_vertex_program, ARB_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrixStackDepth;
break;
case GL_MAX_TRACK_MATRICES_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrices;
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_NV:
CHECK_EXT3(NV_vertex_program, ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = IROUND(matrix[0]);
params[1] = IROUND(matrix[1]);
params[2] = IROUND(matrix[2]);
params[3] = IROUND(matrix[3]);
params[4] = IROUND(matrix[4]);
params[5] = IROUND(matrix[5]);
params[6] = IROUND(matrix[6]);
params[7] = IROUND(matrix[7]);
params[8] = IROUND(matrix[8]);
params[9] = IROUND(matrix[9]);
params[10] = IROUND(matrix[10]);
params[11] = IROUND(matrix[11]);
params[12] = IROUND(matrix[12]);
params[13] = IROUND(matrix[13]);
params[14] = IROUND(matrix[14]);
params[15] = IROUND(matrix[15]);
}
break;
case GL_VERTEX_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
break;
case GL_PROGRAM_ERROR_POSITION_NV:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Program.ErrorPos;
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
@@ -5226,14 +5176,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureCoordUnits;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
CHECK_EXT2(NV_fragment_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureImageUnits;
break;
case GL_FRAGMENT_PROGRAM_BINDING_NV:
CHECK_EXT1(NV_fragment_program, "GetIntegerv");
params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
@@ -5318,9 +5260,51 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
params[0] = ctx->Unpack.BufferObj->Name;
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
params[0] = ctx->Const.VertexProgram.MaxAttribs;
case GL_VERTEX_PROGRAM_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
break;
case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
break;
case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
break;
case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrixStackDepth;
break;
case GL_MAX_PROGRAM_MATRICES_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
params[0] = ctx->Const.MaxProgramMatrices;
break;
case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
break;
case GL_CURRENT_MATRIX_ARB:
CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
{
const GLfloat *matrix = ctx->CurrentStack->Top->m;
params[0] = IROUND(matrix[0]);
params[1] = IROUND(matrix[1]);
params[2] = IROUND(matrix[2]);
params[3] = IROUND(matrix[3]);
params[4] = IROUND(matrix[4]);
params[5] = IROUND(matrix[5]);
params[6] = IROUND(matrix[6]);
params[7] = IROUND(matrix[7]);
params[8] = IROUND(matrix[8]);
params[9] = IROUND(matrix[9]);
params[10] = IROUND(matrix[10]);
params[11] = IROUND(matrix[11]);
params[12] = IROUND(matrix[12]);
params[13] = IROUND(matrix[13]);
params[14] = IROUND(matrix[14]);
params[15] = IROUND(matrix[15]);
}
break;
case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
@@ -5344,10 +5328,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[15] = IROUND(matrix[15]);
}
break;
case GL_MAX_VERTEX_ATTRIBS_ARB:
CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
params[0] = ctx->Const.VertexProgram.MaxAttribs;
break;
case GL_PROGRAM_ERROR_POSITION_ARB:
CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
params[0] = ctx->Program.ErrorPos;
break;
case GL_FRAGMENT_PROGRAM_ARB:
CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
break;
case GL_MAX_TEXTURE_COORDS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureCoordUnits;
break;
case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
params[0] = ctx->Const.MaxTextureImageUnits;
break;
case GL_DEPTH_BOUNDS_TEST_EXT:
CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);

View File

@@ -704,37 +704,9 @@ StateVars = [
"", ["SGIS_generate_mipmap"] ),
# GL_NV_vertex_program
( "GL_VERTEX_PROGRAM_NV", GLboolean,
["ctx->VertexProgram.Enabled"], "",
["NV_vertex_program", "ARB_vertex_program"] ),
( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
["ctx->VertexProgram.PointSizeEnabled"], "",
["NV_vertex_program", "ARB_vertex_program"] ),
( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
["ctx->VertexProgram.TwoSideEnabled"], "",
["NV_vertex_program", "ARB_vertex_program"] ),
( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
["ctx->Const.MaxProgramMatrixStackDepth"], "",
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_MAX_TRACK_MATRICES_NV", GLint,
["ctx->Const.MaxProgramMatrices"], "",
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
["ctx->CurrentStack->Depth + 1"], "",
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_CURRENT_MATRIX_NV", GLfloat,
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
"", ["NV_vertex_program"] ),
( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
"ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
@@ -803,12 +775,6 @@ StateVars = [
# GL_NV_fragment_program
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
( "GL_MAX_TEXTURE_COORDS_NV", GLint,
["ctx->Const.MaxTextureCoordUnits"], "",
["NV_fragment_program", "ARB_fragment_program"] ),
( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
["ctx->Const.MaxTextureImageUnits"], "",
["NV_fragment_program", "ARB_fragment_program"] ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
"", ["NV_fragment_program"] ),
@@ -871,8 +837,31 @@ StateVars = [
["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
# GL_ARB_vertex_program
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
["ctx->VertexProgram.Enabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
["ctx->VertexProgram.PointSizeEnabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
["ctx->VertexProgram.TwoSideEnabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
["ctx->Const.MaxProgramMatrixStackDepth"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
["ctx->Const.MaxProgramMatrices"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
["ctx->CurrentStack->Depth + 1"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
"matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
@@ -880,10 +869,21 @@ StateVars = [
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
["ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
"ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
# GL_ARB_fragment_program
( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
["ctx->Const.MaxTextureCoordUnits"], "",
["ARB_fragment_program", "NV_fragment_program"] ),
( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
["ctx->Const.MaxTextureImageUnits"], "",
["ARB_fragment_program", "NV_fragment_program"] ),
# GL_EXT_depth_bounds_test
( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,

View File

@@ -659,7 +659,7 @@ struct gl_enable_attrib
GLuint TexGen[MAX_TEXTURE_COORD_UNITS];
/* SGI_texture_color_table */
GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS];
/* GL_NV_vertex_program */
/* GL_ARB_vertex_program / GL_NV_vertex_program */
GLboolean VertexProgram;
GLboolean VertexProgramPointSize;
GLboolean VertexProgramTwoSide;
@@ -1778,7 +1778,7 @@ struct vertex_program
{
struct program Base; /* base class */
GLboolean IsNVProgram; /* GL_NV_vertex_program ? */
GLboolean IsPositionInvariant; /* GL_NV_vertex_program1_1 */
GLboolean IsPositionInvariant; /* GL_ARB_vertex_program / GL_NV_vertex_program1_1 */
void *TnlData; /* should probably use Base.DriverData */
};
@@ -1804,8 +1804,8 @@ struct fragment_program
*/
struct gl_program_state
{
GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_NV */
const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_NV */
GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */
const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */
};
@@ -1814,10 +1814,10 @@ struct gl_program_state
*/
struct gl_vertex_program_state
{
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_NV */
GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */
GLboolean _Enabled; /**< Enabled and valid program? */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_NV */
GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
struct vertex_program *Current; /**< ptr to currently bound program */
struct vertex_program *_Current; /**< ptr to currently bound
program, including internal
@@ -2790,8 +2790,8 @@ struct __GLcontextRec
struct gl_color_table ProxyPostColorMatrixColorTable;
struct gl_program_state Program; /**< for vertex or fragment progs */
struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
struct gl_vertex_program_state VertexProgram; /**< GL_ARB/NV_vertex_program */
struct gl_fragment_program_state FragmentProgram; /**< GL_ARB/NV_vertex_program */
struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */

View File

@@ -1699,10 +1699,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if ((target == GL_VERTEX_PROGRAM_NV
&& ctx->Extensions.NV_vertex_program) ||
(target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program)) {
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
(ctx->Extensions.NV_vertex_program ||
ctx->Extensions.ARB_vertex_program)) {
/*** Vertex program binding ***/
struct vertex_program *curProg = ctx->VertexProgram.Current;
if (curProg->Base.Id == id) {
@@ -1750,7 +1749,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
if (id == 0) {
/* Bind default program */
prog = NULL;
if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
prog = ctx->Shared->DefaultVertexProgram;
else
prog = ctx->Shared->DefaultFragmentProgram;
@@ -1775,7 +1774,7 @@ _mesa_BindProgram(GLenum target, GLuint id)
}
/* bind now */
if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
ctx->VertexProgram.Current = (struct vertex_program *) prog;
}
else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
@@ -1820,7 +1819,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
}
else if (prog) {
/* Unbind program if necessary */
if (prog->Target == GL_VERTEX_PROGRAM_NV ||
if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
if (ctx->VertexProgram.Current &&
ctx->VertexProgram.Current->Base.Id == ids[i]) {
@@ -1996,7 +1995,7 @@ _mesa_GetProgramRegisterfvMESA(GLenum target,
reg[len] = 0;
switch (target) {
case GL_VERTEX_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
if (!ctx->Extensions.ARB_vertex_program &&
!ctx->Extensions.NV_vertex_program) {
_mesa_error(ctx, GL_INVALID_ENUM,