mesa: fix incorrect default texture binding in unbind_texobj_from_texunits()
If we deleted a currently bound texture, we were always reverting the texture binding to the default 1D texture rather than the proper default texture.
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@@ -863,7 +863,7 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
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for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
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if (texObj == unit->CurrentTex[tex]) {
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_mesa_reference_texobj(&unit->CurrentTex[tex],
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ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]);
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ctx->Shared->DefaultTex[tex]);
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ASSERT(unit->CurrentTex[tex]);
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break;
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}
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