scons: Fix cross-compilation.
Hairy stuff. Don't know how to do it better though.
This commit is contained in:
33
SConstruct
33
SConstruct
@@ -118,6 +118,39 @@ if env['platform'] in ('posix', 'linux', 'freebsd', 'darwin'):
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Export('env')
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#######################################################################
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# Invoke host SConscripts
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#
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# For things that are meant to be run on the native host build machine, instead
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# of the target machine.
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#
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# Create host environent
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if env['platform'] != common.host_platform:
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host_env = Environment(
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options = opts,
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# no tool used
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tools = [],
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toolpath = ['#scons'],
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ENV = os.environ,
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)
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# Override options
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host_env['platform'] = common.host_platform
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host_env['machine'] = common.host_machine
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host_env['toolchain'] = 'default'
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host_env['llvm'] = False
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host_env.Tool('gallium')
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SConscript(
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'src/glsl/SConscript',
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variant_dir = host_env['build_dir'],
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duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
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exports={'env':host_env},
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)
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#######################################################################
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# Invoke SConscripts
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26
common.py
26
common.py
@@ -19,17 +19,17 @@ _platform_map = {
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'win32': 'windows',
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}
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default_platform = sys.platform
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default_platform = _platform_map.get(default_platform, default_platform)
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host_platform = sys.platform
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host_platform = _platform_map.get(host_platform, host_platform)
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# Search sys.argv[] for a "platform=foo" argument since we don't have
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# an 'env' variable at this point.
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if 'platform' in SCons.Script.ARGUMENTS:
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selected_platform = SCons.Script.ARGUMENTS['platform']
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target_platform = SCons.Script.ARGUMENTS['platform']
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else:
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selected_platform = default_platform
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target_platform = host_platform
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cross_compiling = selected_platform != default_platform
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cross_compiling = target_platform != host_platform
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_machine_map = {
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'x86': 'x86',
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@@ -42,15 +42,17 @@ _machine_map = {
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}
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# find default_machine value
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# find host_machine value
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if 'PROCESSOR_ARCHITECTURE' in os.environ:
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default_machine = os.environ['PROCESSOR_ARCHITECTURE']
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host_machine = os.environ['PROCESSOR_ARCHITECTURE']
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else:
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default_machine = _platform.machine()
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default_machine = _machine_map.get(default_machine, 'generic')
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host_machine = _platform.machine()
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host_machine = _machine_map.get(host_machine, 'generic')
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default_machine = host_machine
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default_toolchain = 'default'
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if selected_platform == 'windows' and cross_compiling:
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if target_platform == 'windows' and cross_compiling:
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default_machine = 'x86'
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default_toolchain = 'crossmingw'
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@@ -61,7 +63,7 @@ if 'LLVM' in os.environ:
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else:
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default_llvm = 'no'
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try:
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if selected_platform != 'windows' and \
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if target_platform != 'windows' and \
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subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
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default_llvm = 'yes'
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except:
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@@ -85,7 +87,7 @@ def AddOptions(opts):
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opts.Add(BoolOption('quiet', 'quiet command lines', 'yes'))
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opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
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allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
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opts.Add(EnumOption('platform', 'target platform', default_platform,
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opts.Add(EnumOption('platform', 'target platform', host_platform,
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allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince', 'darwin', 'embedded', 'cygwin', 'sunos5', 'freebsd8')))
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opts.Add('toolchain', 'compiler toolchain', default_toolchain)
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opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
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@@ -3,6 +3,9 @@ Import('*')
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if env['platform'] == 'windows':
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SConscript('getopt/SConscript')
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SConscript('talloc/SConscript')
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else:
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talloc = 'talloc'
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Export('talloc')
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SConscript('glsl/SConscript')
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SConscript('mapi/glapi/SConscript')
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@@ -9,6 +9,7 @@ env = env.Clone()
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env.Prepend(CPPPATH = [
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'#src/mapi',
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'#src/mesa',
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'#src/glsl',
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])
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if env['platform'] == 'windows':
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@@ -78,46 +79,54 @@ sources = [
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'opt_tree_grafting.cpp',
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's_expression.cpp',
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'strtod.c',
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]
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]
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if env['msvc']:
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env.Prepend(CPPPATH = ['#/src/getopt'])
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env.PrependUnique(LIBS = [getopt])
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if env['platform'] == 'windows':
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env.Prepend(LIBS = [talloc])
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else:
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env.Prepend(LIBS = ['talloc'])
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if env['platform'] == common.host_platform:
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if env['msvc']:
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env.Prepend(CPPPATH = ['#/src/getopt'])
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env.PrependUnique(LIBS = [getopt])
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env.Append(CPPPATH = ['#/src/glsl'])
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if env['platform'] == 'windows':
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env.Prepend(CPPPATH = ['#src/talloc'])
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env.Prepend(LIBS = [talloc])
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else:
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env.Prepend(LIBS = ['talloc'])
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builtin_compiler = env.Program(
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target = 'builtin_compiler',
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source = sources + ['main.cpp', 'builtin_stubs.cpp',
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'#src/mesa/program/hash_table.c',
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'#src/mesa/program/symbol_table.c'],
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)
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builtin_compiler = env.Program(
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target = 'builtin_compiler',
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source = sources + ['main.cpp', 'builtin_stubs.cpp',
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'#src/mesa/program/hash_table.c',
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'#src/mesa/program/symbol_table.c'],
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)
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env.CodeGenerate(
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target = 'builtin_function.cpp',
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script = 'builtins/tools/generate_builtins.py',
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source = builtin_compiler,
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command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
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)
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builtin_glsl_function = env.CodeGenerate(
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target = 'builtin_function.cpp',
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script = 'builtins/tools/generate_builtins.py',
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source = builtin_compiler,
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command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
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)
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env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
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env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
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if env['msvc']:
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# There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
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# talloc.dll is on the same dir as builtin_function.
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talloc_dll_src = talloc.dir.File('talloc.dll')
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talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
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talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
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env.Depends('builtin_function.cpp', talloc_dll)
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if env['msvc']:
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# There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
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# talloc.dll is on the same dir as builtin_function.
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talloc_dll_src = talloc.dir.File('talloc.dll')
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talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
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talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
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env.Depends('builtin_function.cpp', talloc_dll)
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Export('builtin_glsl_function')
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if common.cross_compiling:
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Return()
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sources += builtin_glsl_function
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glsl = env.ConvenienceLibrary(
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target = 'glsl',
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source = sources + [ 'builtin_function.cpp' ],
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source = sources,
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)
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Export('glsl')
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