nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -56,7 +56,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
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b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
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nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
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glsl_vec4_type(), "v_color");
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