nir/i965/anv/radv/gallium: make shader info a pointer
When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -224,7 +224,7 @@ brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir
|
||||
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
|
||||
prog_data->flat_inputs = wm_prog_data.flat_inputs;
|
||||
prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
|
||||
prog_data->inputs_read = nir->info.inputs_read;
|
||||
prog_data->inputs_read = nir->info->inputs_read;
|
||||
|
||||
assert(wm_prog_data.base.nr_params == 0);
|
||||
|
||||
|
Reference in New Issue
Block a user