nir/i965/anv/radv/gallium: make shader info a pointer

When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-13 11:41:23 +11:00
parent 094fe3a959
commit e1af20f18a
65 changed files with 372 additions and 358 deletions

View File

@@ -224,7 +224,7 @@ brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
prog_data->flat_inputs = wm_prog_data.flat_inputs;
prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
prog_data->inputs_read = nir->info.inputs_read;
prog_data->inputs_read = nir->info->inputs_read;
assert(wm_prog_data.base.nr_params == 0);