radv/gfx10: fix NGG streamout with triangle strips for VS
The number of vertices has to be adjusted with the output primitive type. This fixes dEQP-VK.transform_feedback.simple.triangle_strip_*. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -3702,7 +3702,11 @@ handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
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LLVMValueRef num_vertices_val;
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LLVMValueRef num_vertices_val;
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if (ctx->stage == MESA_SHADER_VERTEX) {
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if (ctx->stage == MESA_SHADER_VERTEX) {
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num_vertices_val = LLVMConstInt(ctx->ac.i32, 1, false);
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LLVMValueRef outprim_val =
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LLVMConstInt(ctx->ac.i32,
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ctx->options->key.vs.outprim, false);
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num_vertices_val = LLVMBuildAdd(builder, outprim_val,
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ctx->ac.i32_1, "");
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num_vertices = 3; /* TODO: optimize for points & lines */
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num_vertices = 3; /* TODO: optimize for points & lines */
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} else {
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} else {
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assert(ctx->stage == MESA_SHADER_TESS_EVAL);
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assert(ctx->stage == MESA_SHADER_TESS_EVAL);
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@@ -2263,6 +2263,9 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
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if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
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radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
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radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
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if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
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key.topology = pCreateInfo->pInputAssemblyState->topology;
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return key;
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return key;
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}
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}
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@@ -2292,6 +2295,7 @@ radv_fill_shader_keys(struct radv_device *device,
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keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
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keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
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keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
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keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
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}
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}
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keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
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if (nir[MESA_SHADER_TESS_CTRL]) {
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
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@@ -378,6 +378,7 @@ struct radv_pipeline_key {
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uint8_t num_samples;
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uint8_t num_samples;
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uint32_t has_multiview_view_index : 1;
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uint32_t has_multiview_view_index : 1;
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uint32_t optimisations_disabled : 1;
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uint32_t optimisations_disabled : 1;
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uint8_t topology;
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};
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};
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struct radv_shader_binary;
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struct radv_shader_binary;
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@@ -76,6 +76,9 @@ struct radv_vs_variant_key {
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/* For some formats the channels have to be shuffled. */
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/* For some formats the channels have to be shuffled. */
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uint32_t post_shuffle;
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uint32_t post_shuffle;
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/* Output primitive type. */
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uint8_t outprim;
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};
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};
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struct radv_tes_variant_key {
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struct radv_tes_variant_key {
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