anv/gen7: Set MaximumNumberofThreads in the dummy PS packet
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@@ -338,7 +338,11 @@ genX(graphics_pipeline_create)(
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.PointRasterizationRule = RASTRULE_UPPER_RIGHT);
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
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/* Even if no fragments are ever dispatched, the hardware hangs if we
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* don't at least set the maximum number of threads.
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*/
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
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.MaximumNumberofThreads = device->info.max_wm_threads - 1);
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} else {
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const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
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