r600g/sb: fix allocation of indirectly addressed input arrays

Some inputs may be preloaded into predefined GPRs,
so we can't reallocate arrays with such inputs.

Fixes issues with webgl demo: http://oos.moxiecode.com/js_webgl/snake/

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
This commit is contained in:
Vadim Girlin
2013-05-02 07:56:32 +04:00
parent a6fe055fa7
commit e16ef1f454
4 changed files with 25 additions and 10 deletions

View File

@@ -345,13 +345,17 @@ void coalescer::init_reg_bitset(sb_bitset &bs, val_set &vs) {
for (val_set::iterator I = vs.begin(sh), E = vs.end(sh); I != E; ++I) {
value *v = *I;
if (!v->is_sgpr())
if (!v->is_any_gpr())
continue;
if (v->gpr) {
if (v->gpr >= bs.size())
bs.resize(v->gpr + 64);
bs.set(v->gpr, 1);
unsigned gpr = v->get_final_gpr();
if (!gpr)
continue;
if (gpr) {
if (gpr >= bs.size())
bs.resize(gpr + 64);
bs.set(gpr, 1);
}
}
}

View File

@@ -244,6 +244,12 @@ void ra_init::alloc_arrays() {
cerr << "\n";
);
// skip preallocated arrays (e.g. with preloaded inputs)
if (a->gpr) {
RA_DUMP( cerr << " FIXED at " << a->gpr << "\n"; );
continue;
}
bool dead = a->is_dead();
if (dead) {

View File

@@ -61,7 +61,7 @@ bool shader::assign_slot(alu_node* n, alu_node *slots[5]) {
return true;
}
void shader::add_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
void shader::add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
bool src) {
unsigned chan = 0;
while (comp_mask) {
@@ -72,6 +72,11 @@ void shader::add_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
v->gpr = v->pin_gpr = v->select;
v->fix();
}
if (v->array && !v->array->gpr) {
// if pinned value can be accessed with indirect addressing
// pin the entire array to its original location
v->array->gpr = v->array->base_gpr;
}
vec.push_back(v);
}
comp_mask >>= 1;
@@ -199,7 +204,7 @@ void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) {
i.comp_mask = comp_mask;
if (preloaded) {
add_gpr_values(root->dst, gpr, comp_mask, true);
add_pinned_gpr_values(root->dst, gpr, comp_mask, true);
}
}
@@ -217,9 +222,9 @@ void shader::init_call_fs(cf_node* cf) {
for(inputs_vec::const_iterator I = inputs.begin(),
E = inputs.end(); I != E; ++I, ++gpr) {
if (!I->preloaded)
add_gpr_values(cf->dst, gpr, I->comp_mask, false);
add_pinned_gpr_values(cf->dst, gpr, I->comp_mask, false);
else
add_gpr_values(cf->src, gpr, I->comp_mask, true);
add_pinned_gpr_values(cf->src, gpr, I->comp_mask, true);
}
}

View File

@@ -315,7 +315,7 @@ public:
value* get_value_version(value* v, unsigned ver);
void init();
void add_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask, bool src);
void add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask, bool src);
void dump_ir();