r600g/sb: fix allocation of indirectly addressed input arrays
Some inputs may be preloaded into predefined GPRs, so we can't reallocate arrays with such inputs. Fixes issues with webgl demo: http://oos.moxiecode.com/js_webgl/snake/ Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
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@@ -61,7 +61,7 @@ bool shader::assign_slot(alu_node* n, alu_node *slots[5]) {
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return true;
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}
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void shader::add_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
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void shader::add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
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bool src) {
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unsigned chan = 0;
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while (comp_mask) {
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@@ -72,6 +72,11 @@ void shader::add_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask,
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v->gpr = v->pin_gpr = v->select;
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v->fix();
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}
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if (v->array && !v->array->gpr) {
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// if pinned value can be accessed with indirect addressing
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// pin the entire array to its original location
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v->array->gpr = v->array->base_gpr;
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}
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vec.push_back(v);
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}
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comp_mask >>= 1;
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@@ -199,7 +204,7 @@ void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) {
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i.comp_mask = comp_mask;
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if (preloaded) {
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add_gpr_values(root->dst, gpr, comp_mask, true);
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add_pinned_gpr_values(root->dst, gpr, comp_mask, true);
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}
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}
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@@ -217,9 +222,9 @@ void shader::init_call_fs(cf_node* cf) {
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for(inputs_vec::const_iterator I = inputs.begin(),
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E = inputs.end(); I != E; ++I, ++gpr) {
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if (!I->preloaded)
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add_gpr_values(cf->dst, gpr, I->comp_mask, false);
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add_pinned_gpr_values(cf->dst, gpr, I->comp_mask, false);
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else
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add_gpr_values(cf->src, gpr, I->comp_mask, true);
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add_pinned_gpr_values(cf->src, gpr, I->comp_mask, true);
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}
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}
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