mesa,glsl,nir: reduce gl_state_index size to 2 bytes

Let's use the new gl_state_index16 type everywhere and remove
the typecasts.

This helps reduce the size of gl_program_parameter.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2017-11-16 04:29:35 +01:00
parent a7882013d3
commit e149a0253c
27 changed files with 63 additions and 63 deletions

View File

@@ -89,7 +89,7 @@ struct nir_instr;
* \sa nir_variable::state_slots
*/
typedef struct {
int tokens[5];
gl_state_index16 tokens[5];
int swizzle;
} nir_state_slot;
@@ -2653,7 +2653,7 @@ void nir_lower_passthrough_edgeflags(nir_shader *shader);
void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
typedef struct nir_lower_wpos_ytransform_options {
int state_tokens[5];
gl_state_index16 state_tokens[5];
bool fs_coord_origin_upper_left :1;
bool fs_coord_origin_lower_left :1;
bool fs_coord_pixel_center_integer :1;
@@ -2665,9 +2665,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
typedef struct nir_lower_drawpixels_options {
int texcoord_state_tokens[5];
int scale_state_tokens[5];
int bias_state_tokens[5];
gl_state_index16 texcoord_state_tokens[5];
gl_state_index16 scale_state_tokens[5];
gl_state_index16 bias_state_tokens[5];
unsigned drawpix_sampler;
unsigned pixelmap_sampler;
bool pixel_maps :1;