mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout);
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* \sa ir_variable::state_slots
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*/
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struct ir_state_slot {
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int tokens[5];
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gl_state_index16 tokens[5];
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int swizzle;
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};
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@@ -975,7 +975,7 @@ static void
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read_shader_parameters(struct blob_reader *metadata,
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struct gl_program_parameter_list *params)
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{
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gl_state_index state_indexes[STATE_LENGTH];
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gl_state_index16 state_indexes[STATE_LENGTH];
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uint32_t i = 0;
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uint32_t num_parameters = blob_read_uint32(metadata);
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@@ -100,13 +100,13 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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}
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GLbitfield
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_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_flags(UNUSED const gl_state_index16 state[STATE_LENGTH])
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{
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return 0;
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}
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char *
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_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_string(UNUSED const gl_state_index16 state[STATE_LENGTH])
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{
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return NULL;
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}
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@@ -69,11 +69,11 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg);
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extern "C" GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
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extern "C" char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
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static inline gl_shader_stage
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_mesa_shader_enum_to_shader_stage(GLenum v)
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