glsl_type: All glsl_type objects live in their own talloc context
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@@ -33,6 +33,7 @@ extern "C" {
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hash_table *glsl_type::array_types = NULL;
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hash_table *glsl_type::record_types = NULL;
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void *glsl_type::ctx = NULL;
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glsl_type::glsl_type(GLenum gl_type,
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unsigned base_type, unsigned vector_elements,
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@@ -384,7 +385,7 @@ glsl_type::get_array_instance(void *ctx, const glsl_type *base,
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const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
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if (t == NULL) {
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t = new(ctx) glsl_type(ctx, base, array_size);
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t = new glsl_type(ctx, base, array_size);
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hash_table_insert(array_types, (void *) t, t);
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}
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@@ -455,7 +456,7 @@ glsl_type::get_record_instance(const glsl_struct_field *fields,
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const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
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if (t == NULL) {
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t = new(NULL) glsl_type(fields, num_fields, name);
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t = new glsl_type(fields, num_fields, name);
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hash_table_insert(record_types, (void *) t, t);
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}
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@@ -74,11 +74,16 @@ struct glsl_type {
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/* Callers of this talloc-based new need not call delete. It's
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* easier to just talloc_free 'ctx' (or any of its ancestors). */
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static void* operator new(size_t size, void *ctx)
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static void* operator new(size_t size)
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{
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if (glsl_type::ctx == NULL) {
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glsl_type::ctx = talloc_init("glsl_type");
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assert(glsl_type::ctx != NULL);
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}
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void *type;
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type = talloc_size(ctx, size);
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type = talloc_size(glsl_type::ctx, size);
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assert(type != NULL);
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return type;
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@@ -382,6 +387,13 @@ struct glsl_type {
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}
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private:
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/**
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* talloc context for all glsl_type allocations
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*
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* Set on the first call to \c glsl_type::new.
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*/
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static TALLOC_CTX *ctx;
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/** Constructor for vector and matrix types */
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glsl_type(GLenum gl_type,
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unsigned base_type, unsigned vector_elements,
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