[intel] Simplify intelCreateBuffer() a bit.
Drop a bunch of unused arguments from intel_create_renderbuffer() and introduce intel_renderbuffer_set_region() to set the region for a renderbuffer.
This commit is contained in:
@@ -634,23 +634,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
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struct intel_renderbuffer *irbStencil
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= intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
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if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) {
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intel_region_reference(&intel_fb->color_rb[0]->region,
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intel->front_region);
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if (intel_fb->color_rb[0]) {
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intel_renderbuffer_set_region(intel_fb->color_rb[0],
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intel->front_region);
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}
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if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) {
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intel_region_reference(&intel_fb->color_rb[1]->region,
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intel->back_region);
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if (intel_fb->color_rb[1]) {
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intel_renderbuffer_set_region(intel_fb->color_rb[1],
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intel->back_region);
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}
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if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) {
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intel_region_reference(&intel_fb->color_rb[2]->region,
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intel->third_region);
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if (intel_fb->color_rb[2]) {
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intel_renderbuffer_set_region(intel_fb->color_rb[2],
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intel->third_region);
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}
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if (irbDepth && !irbDepth->region) {
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intel_region_reference(&irbDepth->region, intel->depth_region);
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if (irbDepth) {
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intel_renderbuffer_set_region(irbDepth, intel->depth_region);
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}
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if (irbStencil && !irbStencil->region) {
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intel_region_reference(&irbStencil->region, intel->depth_region);
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if (irbStencil) {
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intel_renderbuffer_set_region(irbStencil, intel->depth_region);
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}
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}
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@@ -355,16 +355,27 @@ intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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}
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void
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intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
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struct intel_region *region)
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{
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struct intel_region *old;
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old = rb->region;
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rb->region = NULL;
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intel_region_reference(&rb->region, region);
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intel_region_release(&old);
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rb->pfMap = region->map;
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rb->pfPitch = region->pitch;
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}
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/**
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* Create a new intel_renderbuffer which corresponds to an on-screen window,
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* not a user-created renderbuffer.
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* \param width the screen width
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* \param height the screen height
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*/
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struct intel_renderbuffer *
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intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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int offset, int pitch, int cpp, void *map)
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intel_create_renderbuffer(GLenum intFormat)
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{
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GET_CURRENT_CONTEXT(ctx);
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@@ -388,7 +399,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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irb->Base.GreenBits = 6;
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irb->Base.BlueBits = 5;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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cpp = 2;
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break;
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case GL_RGBA8:
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irb->Base._ActualFormat = GL_RGBA8;
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@@ -398,28 +408,24 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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irb->Base.BlueBits = 8;
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irb->Base.AlphaBits = 8;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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cpp = 4;
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break;
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case GL_STENCIL_INDEX8_EXT:
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irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
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irb->Base._BaseFormat = GL_STENCIL_INDEX;
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irb->Base.StencilBits = 8;
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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cpp = 1;
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break;
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case GL_DEPTH_COMPONENT16:
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irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
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irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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irb->Base.DepthBits = 16;
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irb->Base.DataType = GL_UNSIGNED_SHORT;
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cpp = 2;
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break;
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case GL_DEPTH_COMPONENT24:
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irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
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irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
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irb->Base.DepthBits = 24;
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irb->Base.DataType = GL_UNSIGNED_INT;
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cpp = 4;
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break;
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case GL_DEPTH24_STENCIL8_EXT:
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irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
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@@ -427,7 +433,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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irb->Base.DepthBits = 24;
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irb->Base.StencilBits = 8;
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irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
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cpp = 4;
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break;
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default:
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_mesa_problem(NULL,
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@@ -444,15 +449,6 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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/* This sets the Get/PutRow/Value functions */
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intel_set_span_functions(&irb->Base);
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irb->pfMap = map;
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irb->pfPitch = pitch / cpp; /* in pixels */
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#if 00
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irb->region = intel_region_create_static(intel,
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DRM_MM_TT,
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offset, map, cpp, width, height);
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#endif
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return irb;
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}
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@@ -85,14 +85,12 @@ struct intel_renderbuffer
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extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
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*rb);
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extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
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GLsizei width,
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GLsizei height,
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int offset,
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int pitch,
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int cpp,
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void *map);
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extern void
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intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
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struct intel_region *region);
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extern struct intel_renderbuffer *
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intel_create_renderbuffer(GLenum intFormat);
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extern void intel_fbo_init(struct intel_context *intel);
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@@ -429,41 +429,20 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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/* setup the hardware-based renderbuffers */
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{
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intel_fb->color_rb[0]
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= intel_create_renderbuffer(rgbFormat,
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screen->width, screen->height,
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screen->front.offset,
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screen->front.pitch,
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screen->cpp,
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screen->front.map);
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intel_set_span_functions(&intel_fb->color_rb[0]->Base);
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intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
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&intel_fb->color_rb[0]->Base);
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}
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if (mesaVis->doubleBufferMode) {
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intel_fb->color_rb[1]
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= intel_create_renderbuffer(rgbFormat,
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screen->width, screen->height,
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screen->back.offset,
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screen->back.pitch,
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screen->cpp,
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screen->back.map);
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intel_set_span_functions(&intel_fb->color_rb[1]->Base);
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intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
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&intel_fb->color_rb[1]->Base);
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if (screen->third.handle) {
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struct gl_renderbuffer *tmp_rb = NULL;
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intel_fb->color_rb[2]
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= intel_create_renderbuffer(rgbFormat,
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screen->width, screen->height,
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screen->third.offset,
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screen->third.pitch,
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screen->cpp,
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screen->third.map);
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intel_set_span_functions(&intel_fb->color_rb[2]->Base);
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intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat);
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_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
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}
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}
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@@ -472,13 +451,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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if (mesaVis->stencilBits == 8) {
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/* combined depth/stencil buffer */
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struct intel_renderbuffer *depthStencilRb
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= intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
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screen->width, screen->height,
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screen->depth.offset,
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screen->depth.pitch,
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screen->cpp, /* 4! */
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screen->depth.map);
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intel_set_span_functions(&depthStencilRb->Base);
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= intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT);
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/* note: bind RB to two attachment points */
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
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&depthStencilRb->Base);
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@@ -486,13 +459,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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&depthStencilRb->Base);
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} else {
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struct intel_renderbuffer *depthRb
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT24,
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screen->width, screen->height,
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screen->depth.offset,
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screen->depth.pitch,
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screen->cpp, /* 4! */
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screen->depth.map);
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intel_set_span_functions(&depthRb->Base);
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT24);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
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&depthRb->Base);
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}
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@@ -500,13 +467,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
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else if (mesaVis->depthBits == 16) {
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/* just 16-bit depth buffer, no hw stencil */
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struct intel_renderbuffer *depthRb
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
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screen->width, screen->height,
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screen->depth.offset,
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screen->depth.pitch,
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screen->cpp, /* 2! */
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screen->depth.map);
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intel_set_span_functions(&depthRb->Base);
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= intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
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_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
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}
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