added GL_ARB_texture_mirrored_repeat
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: extensions.c,v 1.64 2001/08/13 18:09:34 brianp Exp $ */
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/* $Id: extensions.c,v 1.65 2001/10/17 13:31:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -65,6 +65,7 @@ static struct {
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{ OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
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{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
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{ OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
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{ OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
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{ ON, "GL_ARB_transpose_matrix", 0 },
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{ ON, "GL_EXT_abgr", 0 },
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{ ON, "GL_EXT_bgra", 0 },
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@@ -138,6 +139,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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"GL_ARB_texture_env_add",
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"GL_ARB_texture_env_combine",
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"GL_ARB_texture_env_dot3",
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"GL_ARB_texture_mirrored_repeat",
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"GL_EXT_blend_color",
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"GL_EXT_blend_func_separate",
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"GL_EXT_blend_logic_op",
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@@ -1,4 +1,4 @@
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/* $Id: glheader.h,v 1.22 2001/07/16 15:54:23 brianp Exp $ */
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/* $Id: glheader.h,v 1.23 2001/10/17 13:31:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -260,4 +260,12 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
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typedef union { GLfloat f; GLint i; } fi_type;
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#ifndef GL_MIRRORED_REPEAT_ARB
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#define GL_MIRRORED_REPEAT_ARB 0x8370
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#endif
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#ifndef GL_ARB_texture_mirrored_repeat
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#define GL_ARB_texture_mirrored_repeat 1
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#endif
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#endif /* GLHEADER_H */
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@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.50 2001/07/28 19:28:49 keithw Exp $ */
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/* $Id: mtypes.h,v 1.51 2001/10/17 13:31:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1202,6 +1202,7 @@ struct gl_extensions {
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GLboolean ARB_texture_cube_map;
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GLboolean ARB_texture_env_combine;
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GLboolean ARB_texture_env_dot3;
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GLboolean ARB_texture_mirrored_repeat;
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GLboolean EXT_blend_color;
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GLboolean EXT_blend_func_separate;
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GLboolean EXT_blend_logic_op;
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@@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.57 2001/09/18 23:06:14 kschultz Exp $ */
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/* $Id: texstate.c,v 1.58 2001/10/17 13:31:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -140,16 +140,10 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
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return;
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}
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break;
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case GL_DOT3_RGB_EXT:
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case GL_DOT3_RGBA_EXT:
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if (!ctx->Extensions.EXT_texture_env_dot3) {
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TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
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return;
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}
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break;
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case GL_DOT3_RGB_ARB:
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case GL_DOT3_RGBA_ARB:
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if (!ctx->Extensions.ARB_texture_env_dot3) {
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if (!ctx->Extensions.EXT_texture_env_dot3 &&
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!ctx->Extensions.ARB_texture_env_dot3) {
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TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
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return;
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}
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@@ -929,7 +923,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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eparam==GL_REPEAT ||
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eparam==GL_CLAMP_TO_EDGE ||
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(eparam == GL_CLAMP_TO_BORDER_ARB &&
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ctx->Extensions.ARB_texture_border_clamp)) {
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ctx->Extensions.ARB_texture_border_clamp) ||
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(eparam == GL_MIRRORED_REPEAT_ARB &&
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ctx->Extensions.ARB_texture_mirrored_repeat)) {
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texObj->WrapS = eparam;
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}
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else {
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@@ -944,7 +940,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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eparam==GL_REPEAT ||
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eparam==GL_CLAMP_TO_EDGE ||
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(eparam == GL_CLAMP_TO_BORDER_ARB &&
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ctx->Extensions.ARB_texture_border_clamp)) {
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ctx->Extensions.ARB_texture_border_clamp) ||
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(eparam == GL_MIRRORED_REPEAT_ARB &&
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ctx->Extensions.ARB_texture_mirrored_repeat)) {
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texObj->WrapT = eparam;
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}
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else {
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@@ -959,7 +957,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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eparam==GL_REPEAT ||
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eparam==GL_CLAMP_TO_EDGE ||
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(eparam == GL_CLAMP_TO_BORDER_ARB &&
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ctx->Extensions.ARB_texture_border_clamp)) {
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ctx->Extensions.ARB_texture_border_clamp) ||
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(eparam == GL_MIRRORED_REPEAT_ARB &&
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ctx->Extensions.ARB_texture_mirrored_repeat)) {
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texObj->WrapR = eparam;
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}
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else {
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@@ -1,4 +1,4 @@
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/* $Id: s_texture.c,v 1.39 2001/09/19 20:30:44 kschultz Exp $ */
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/* $Id: s_texture.c,v 1.40 2001/10/17 13:31:07 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -92,6 +92,19 @@
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I0 = IFLOOR(U); \
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I1 = I0 + 1; \
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} \
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else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
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const GLint flr = IFLOOR(S); \
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if (flr & 1) \
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U = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
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else \
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U = S - (GLfloat) flr; /* flr is even */ \
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I0 = IFLOOR(U); \
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I1 = I0 + 1; \
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if (I0 < 0) \
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I0 = 0; \
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if (I1 >= (GLint) SIZE) \
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I1 = SIZE - 1; \
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} \
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else { \
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ASSERT(wrapMode == GL_CLAMP); \
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if (S <= 0.0F) \
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@@ -142,6 +155,22 @@
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else \
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I = IFLOOR(S * SIZE); \
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} \
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else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
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const GLfloat min = 1.0F / (2.0F * SIZE); \
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const GLfloat max = 1.0F - min; \
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const GLint flr = IFLOOR(S); \
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GLfloat u; \
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if (flr & 1) \
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u = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
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else \
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u = S - (GLfloat) flr; /* flr is even */ \
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if (u < min) \
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I = 0; \
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else if (u > max) \
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I = SIZE - 1; \
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else \
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I = IFLOOR(u * SIZE); \
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} \
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else { \
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ASSERT(wrapMode == GL_CLAMP); \
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/* s limited to [0,1] */ \
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@@ -2133,8 +2162,6 @@ texture_combine(const GLcontext *ctx,
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}
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}
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break;
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case GL_DOT3_RGB_EXT:
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case GL_DOT3_RGBA_EXT:
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case GL_DOT3_RGB_ARB:
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case GL_DOT3_RGBA_ARB:
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{
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