vk/0.210.0: Remove VkShader
This commit is contained in:
@@ -79,7 +79,6 @@ VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShader)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
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VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
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@@ -136,7 +135,6 @@ typedef enum VkStructureType {
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VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 2,
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VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 3,
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VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 4,
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VK_STRUCTURE_TYPE_SHADER_CREATE_INFO = 5,
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VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 6,
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 7,
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 8,
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@@ -921,7 +919,6 @@ typedef VkFlags VkBufferViewCreateFlags;
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typedef VkFlags VkImageViewCreateFlags;
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typedef VkFlags VkShaderModuleCreateFlags;
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typedef VkFlags VkPipelineCacheCreateFlags;
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typedef VkFlags VkShaderCreateFlags;
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typedef enum VkPipelineCreateFlagBits {
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VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
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@@ -1582,15 +1579,6 @@ typedef struct VkShaderModuleCreateInfo {
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const uint32_t* pCode;
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} VkShaderModuleCreateInfo;
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typedef struct {
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VkStructureType sType;
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const void* pNext;
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VkShaderModule module;
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const char* pName;
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VkShaderCreateFlags flags;
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VkShaderStage stage;
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} VkShaderCreateInfo;
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typedef struct VkPipelineCacheCreateInfo {
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VkStructureType sType;
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const void* pNext;
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@@ -1617,7 +1605,8 @@ typedef struct VkPipelineShaderStageCreateInfo {
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const void* pNext;
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VkPipelineShaderStageCreateFlags flags;
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VkShaderStage stage;
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VkShader shader;
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VkShaderModule module;
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const char* pName;
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const VkSpecializationInfo* pSpecializationInfo;
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} VkPipelineShaderStageCreateInfo;
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@@ -2207,8 +2196,6 @@ typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkIma
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typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
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typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
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typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
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typedef VkResult (VKAPI_PTR *PFN_vkCreateShader)(VkDevice device, const VkShaderCreateInfo* pCreateInfo, VkShader* pShader);
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typedef void (VKAPI_PTR *PFN_vkDestroyShader)(VkDevice device, VkShader shader);
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typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
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typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
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typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
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@@ -2612,15 +2599,6 @@ VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
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VkShaderModule shaderModule,
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const VkAllocationCallbacks* pAllocator);
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VKAPI_ATTR VkResult VKAPI_CALL vkCreateShader(
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VkDevice device,
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const VkShaderCreateInfo* pCreateInfo,
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VkShader* pShader);
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VKAPI_ATTR void VKAPI_CALL vkDestroyShader(
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VkDevice device,
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VkShader shader);
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VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
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VkDevice device,
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const VkPipelineCacheCreateInfo* pCreateInfo,
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@@ -224,42 +224,18 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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* to provide GLSL source for the vertex shader so that the compiler
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* does not dead-code our inputs.
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*/
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struct anv_shader_module vsm = {
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struct anv_shader_module vs = {
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.nir = build_nir_vertex_shader(false),
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};
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struct anv_shader_module fsm_2d = {
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struct anv_shader_module fs_2d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D),
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};
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struct anv_shader_module fsm_3d = {
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struct anv_shader_module fs_3d = {
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.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D),
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};
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VkShader vs;
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anv_CreateShader(anv_device_to_handle(device),
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&vsm),
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.pName = "main",
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}, &vs);
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VkShader fs_2d;
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anv_CreateShader(anv_device_to_handle(device),
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&fsm_2d),
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.pName = "main",
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}, &fs_2d);
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VkShader fs_3d;
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anv_CreateShader(anv_device_to_handle(device),
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&fsm_3d),
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.pName = "main",
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}, &fs_3d);
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VkPipelineVertexInputStateCreateInfo vi_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 2,
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@@ -329,12 +305,14 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX,
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.shader = vs,
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.module = anv_shader_module_to_handle(&vs),
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.pName = "main",
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.pSpecializationInfo = NULL
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT,
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.shader = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
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.module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
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.pName = "main",
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.pSpecializationInfo = NULL
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},
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};
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@@ -408,22 +386,19 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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.use_rectlist = true
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};
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pipeline_shader_stages[1].shader = fs_2d;
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pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d);
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anv_graphics_pipeline_create(anv_device_to_handle(device),
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&vk_pipeline_info, &anv_pipeline_info,
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NULL, &device->meta_state.blit.pipeline_2d_src);
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pipeline_shader_stages[1].shader = fs_3d;
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pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d);
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anv_graphics_pipeline_create(anv_device_to_handle(device),
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&vk_pipeline_info, &anv_pipeline_info,
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NULL, &device->meta_state.blit.pipeline_3d_src);
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anv_DestroyShader(anv_device_to_handle(device), vs);
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anv_DestroyShader(anv_device_to_handle(device), fs_2d);
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anv_DestroyShader(anv_device_to_handle(device), fs_3d);
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ralloc_free(vsm.nir);
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ralloc_free(fsm_2d.nir);
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ralloc_free(fsm_3d.nir);
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ralloc_free(vs.nir);
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ralloc_free(fs_2d.nir);
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ralloc_free(fs_3d.nir);
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}
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static void
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@@ -126,24 +126,6 @@ create_pipeline(struct anv_device *device,
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struct anv_shader_module vs_m = { .nir = vs_nir };
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struct anv_shader_module fs_m = { .nir = fs_nir };
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VkShader vs_h;
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ANV_CALL(CreateShader)(device_h,
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&vs_m),
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.pName = "main",
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},
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&vs_h);
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VkShader fs_h;
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ANV_CALL(CreateShader)(device_h,
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&fs_m),
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.pName = "main",
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},
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&fs_h);
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VkPipeline pipeline_h;
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anv_graphics_pipeline_create(device_h,
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&(VkGraphicsPipelineCreateInfo) {
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@@ -153,12 +135,14 @@ create_pipeline(struct anv_device *device,
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX,
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.shader = vs_h,
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.module = anv_shader_module_to_handle(&vs_m),
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.pName = "main",
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT,
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.shader = fs_h,
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.module = anv_shader_module_to_handle(&fs_m),
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.pName = "main",
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},
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},
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.pVertexInputState = vi_state,
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@@ -227,9 +211,6 @@ create_pipeline(struct anv_device *device,
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alloc,
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&pipeline_h);
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ANV_CALL(DestroyShader)(device_h, vs_h);
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ANV_CALL(DestroyShader)(device_h, fs_h);
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ralloc_free(vs_nir);
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ralloc_free(fs_nir);
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@@ -75,44 +75,6 @@ void anv_DestroyShaderModule(
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anv_free2(&device->alloc, pAllocator, module);
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}
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VkResult anv_CreateShader(
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VkDevice _device,
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const VkShaderCreateInfo* pCreateInfo,
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VkShader* pShader)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->module);
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struct anv_shader *shader;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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const char *name = pCreateInfo->pName ? pCreateInfo->pName : "main";
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size_t name_len = strlen(name);
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shader = anv_alloc(&device->alloc, sizeof(*shader) + name_len + 1, 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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if (shader == NULL)
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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shader->module = module,
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memcpy(shader->entrypoint, name, name_len + 1);
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*pShader = anv_shader_to_handle(shader);
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return VK_SUCCESS;
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}
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void anv_DestroyShader(
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VkDevice _device,
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VkShader _shader)
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{
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ANV_FROM_HANDLE(anv_device, device, _device);
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ANV_FROM_HANDLE(anv_shader, shader, _shader);
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anv_free(&device->alloc, shader);
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}
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#define SPIR_V_MAGIC_NUMBER 0x07230203
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static const gl_shader_stage vk_shader_stage_to_mesa_stage[] = {
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@@ -136,9 +98,10 @@ anv_is_scalar_shader_stage(const struct brw_compiler *compiler,
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*/
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static nir_shader *
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anv_shader_compile_to_nir(struct anv_device *device,
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struct anv_shader *shader, VkShaderStage vk_stage)
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struct anv_shader_module *module,
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const char *entrypoint_name, VkShaderStage vk_stage)
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{
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if (strcmp(shader->entrypoint, "main") != 0) {
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if (strcmp(entrypoint_name, "main") != 0) {
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anv_finishme("Multiple shaders per module not really supported");
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}
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@@ -149,18 +112,18 @@ anv_shader_compile_to_nir(struct anv_device *device,
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compiler->glsl_compiler_options[stage].NirOptions;
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nir_shader *nir;
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if (shader->module->nir) {
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if (module->nir) {
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/* Some things such as our meta clear/blit code will give us a NIR
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* shader directly. In that case, we just ignore the SPIR-V entirely
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* and just use the NIR shader */
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nir = shader->module->nir;
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nir = module->nir;
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nir->options = nir_options;
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} else {
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uint32_t *spirv = (uint32_t *) shader->module->data;
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uint32_t *spirv = (uint32_t *) module->data;
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assert(spirv[0] == SPIR_V_MAGIC_NUMBER);
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assert(shader->module->size % 4 == 0);
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assert(module->size % 4 == 0);
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nir = spirv_to_nir(spirv, shader->module->size / 4, stage, nir_options);
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nir = spirv_to_nir(spirv, module->size / 4, stage, nir_options);
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}
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nir_validate_shader(nir);
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@@ -172,7 +135,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
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*/
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nir_function_impl *entrypoint = NULL;
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nir_foreach_overload(nir, overload) {
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if (strcmp(shader->entrypoint, overload->function->name) == 0 &&
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if (strcmp(entrypoint_name, overload->function->name) == 0 &&
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overload->impl) {
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assert(entrypoint == NULL);
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entrypoint = overload->impl;
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@@ -339,14 +302,16 @@ populate_cs_prog_key(const struct brw_device_info *devinfo,
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static nir_shader *
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anv_pipeline_compile(struct anv_pipeline *pipeline,
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struct anv_shader *shader,
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struct anv_shader_module *module,
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const char *entrypoint,
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VkShaderStage stage,
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struct brw_stage_prog_data *prog_data)
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{
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const struct brw_compiler *compiler =
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pipeline->device->instance->physicalDevice.compiler;
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nir_shader *nir = anv_shader_compile_to_nir(pipeline->device, shader, stage);
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nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
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module, entrypoint, stage);
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if (nir == NULL)
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return NULL;
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@@ -451,7 +416,8 @@ anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
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static VkResult
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anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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const VkGraphicsPipelineCreateInfo *info,
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struct anv_shader *shader)
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struct anv_shader_module *module,
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const char *entrypoint)
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{
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const struct brw_compiler *compiler =
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pipeline->device->instance->physicalDevice.compiler;
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@@ -464,7 +430,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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memset(prog_data, 0, sizeof(*prog_data));
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nir_shader *nir = anv_pipeline_compile(pipeline, shader,
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nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
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VK_SHADER_STAGE_VERTEX,
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&prog_data->base.base);
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if (nir == NULL)
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@@ -472,7 +438,7 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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void *mem_ctx = ralloc_context(NULL);
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if (shader->module->nir == NULL)
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if (module->nir == NULL)
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ralloc_steal(mem_ctx, nir);
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prog_data->inputs_read = nir->info.inputs_read;
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@@ -513,7 +479,8 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
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static VkResult
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anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
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const VkGraphicsPipelineCreateInfo *info,
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struct anv_shader *shader)
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struct anv_shader_module *module,
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const char *entrypoint)
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{
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const struct brw_compiler *compiler =
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pipeline->device->instance->physicalDevice.compiler;
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@@ -526,7 +493,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
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memset(prog_data, 0, sizeof(*prog_data));
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nir_shader *nir = anv_pipeline_compile(pipeline, shader,
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nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
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VK_SHADER_STAGE_GEOMETRY,
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&prog_data->base.base);
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if (nir == NULL)
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@@ -534,7 +501,7 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
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void *mem_ctx = ralloc_context(NULL);
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if (shader->module->nir == NULL)
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if (module->nir == NULL)
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ralloc_steal(mem_ctx, nir);
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brw_compute_vue_map(&pipeline->device->info,
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@@ -567,7 +534,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
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static VkResult
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anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
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const VkGraphicsPipelineCreateInfo *info,
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struct anv_shader *shader)
|
||||
struct anv_shader_module *module,
|
||||
const char *entrypoint)
|
||||
{
|
||||
const struct brw_compiler *compiler =
|
||||
pipeline->device->instance->physicalDevice.compiler;
|
||||
@@ -585,7 +553,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
|
||||
|
||||
prog_data->binding_table.render_target_start = 0;
|
||||
|
||||
nir_shader *nir = anv_pipeline_compile(pipeline, shader,
|
||||
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
|
||||
VK_SHADER_STAGE_FRAGMENT,
|
||||
&prog_data->base);
|
||||
if (nir == NULL)
|
||||
@@ -593,7 +561,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
|
||||
|
||||
void *mem_ctx = ralloc_context(NULL);
|
||||
|
||||
if (shader->module->nir == NULL)
|
||||
if (module->nir == NULL)
|
||||
ralloc_steal(mem_ctx, nir);
|
||||
|
||||
unsigned code_size;
|
||||
@@ -643,7 +611,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
|
||||
VkResult
|
||||
anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
|
||||
const VkComputePipelineCreateInfo *info,
|
||||
struct anv_shader *shader)
|
||||
struct anv_shader_module *module,
|
||||
const char *entrypoint)
|
||||
{
|
||||
const struct brw_compiler *compiler =
|
||||
pipeline->device->instance->physicalDevice.compiler;
|
||||
@@ -656,7 +625,7 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
|
||||
|
||||
memset(prog_data, 0, sizeof(*prog_data));
|
||||
|
||||
nir_shader *nir = anv_pipeline_compile(pipeline, shader,
|
||||
nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
|
||||
VK_SHADER_STAGE_COMPUTE,
|
||||
&prog_data->base);
|
||||
if (nir == NULL)
|
||||
@@ -664,7 +633,7 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
|
||||
|
||||
void *mem_ctx = ralloc_context(NULL);
|
||||
|
||||
if (shader->module->nir == NULL)
|
||||
if (module->nir == NULL)
|
||||
ralloc_steal(mem_ctx, nir);
|
||||
|
||||
unsigned code_size;
|
||||
@@ -1009,17 +978,19 @@ anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
|
||||
pipeline->total_scratch = 0;
|
||||
|
||||
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
|
||||
ANV_FROM_HANDLE(anv_shader, shader, pCreateInfo->pStages[i].shader);
|
||||
ANV_FROM_HANDLE(anv_shader_module, module,
|
||||
pCreateInfo->pStages[i].module);
|
||||
const char *entrypoint = pCreateInfo->pStages[i].pName;
|
||||
|
||||
switch (pCreateInfo->pStages[i].stage) {
|
||||
case VK_SHADER_STAGE_VERTEX:
|
||||
anv_pipeline_compile_vs(pipeline, pCreateInfo, shader);
|
||||
anv_pipeline_compile_vs(pipeline, pCreateInfo, module, entrypoint);
|
||||
break;
|
||||
case VK_SHADER_STAGE_GEOMETRY:
|
||||
anv_pipeline_compile_gs(pipeline, pCreateInfo, shader);
|
||||
anv_pipeline_compile_gs(pipeline, pCreateInfo, module, entrypoint);
|
||||
break;
|
||||
case VK_SHADER_STAGE_FRAGMENT:
|
||||
anv_pipeline_compile_fs(pipeline, pCreateInfo, shader);
|
||||
anv_pipeline_compile_fs(pipeline, pCreateInfo, module, entrypoint);
|
||||
break;
|
||||
default:
|
||||
anv_finishme("Unsupported shader stage");
|
||||
|
@@ -1163,11 +1163,6 @@ struct anv_shader_module {
|
||||
char data[0];
|
||||
};
|
||||
|
||||
struct anv_shader {
|
||||
struct anv_shader_module * module;
|
||||
char entrypoint[0];
|
||||
};
|
||||
|
||||
struct anv_pipeline {
|
||||
struct anv_device * device;
|
||||
struct anv_batch batch;
|
||||
@@ -1253,7 +1248,8 @@ anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
|
||||
VkResult
|
||||
anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
|
||||
const VkComputePipelineCreateInfo *info,
|
||||
struct anv_shader *shader);
|
||||
struct anv_shader_module *module,
|
||||
const char *entrypoint_name);
|
||||
|
||||
VkResult
|
||||
anv_graphics_pipeline_create(VkDevice device,
|
||||
@@ -1607,7 +1603,6 @@ ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
|
||||
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
|
||||
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
|
||||
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
|
||||
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader, VkShader)
|
||||
ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
|
||||
|
||||
#define ANV_DEFINE_STRUCT_CASTS(__anv_type, __VkType) \
|
||||
|
@@ -710,8 +710,9 @@ VkResult genX(compute_pipeline_create)(
|
||||
pipeline->total_scratch = 0;
|
||||
|
||||
assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE);
|
||||
ANV_FROM_HANDLE(anv_shader, shader, pCreateInfo->stage.shader);
|
||||
anv_pipeline_compile_cs(pipeline, pCreateInfo, shader);
|
||||
ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
|
||||
anv_pipeline_compile_cs(pipeline, pCreateInfo, module,
|
||||
pCreateInfo->stage.pName);
|
||||
|
||||
pipeline->use_repclear = false;
|
||||
|
||||
|
Reference in New Issue
Block a user