radv: remove radv_shader_variant_key completely
Die radv_shader_variant_key, die! Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13085>
This commit is contained in:

committed by
Marge Bot

parent
ac774b73fe
commit
e0efc1eafe
@@ -2740,39 +2740,6 @@ radv_nir_stage_uses_xfb(const nir_shader *nir)
|
||||
return uses_xfb;
|
||||
}
|
||||
|
||||
static void
|
||||
radv_fill_shader_keys(struct radv_device *device, struct radv_shader_variant_key *keys,
|
||||
const struct radv_pipeline_key *key, nir_shader **nir)
|
||||
{
|
||||
keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->vs.instance_rate_inputs;
|
||||
keys[MESA_SHADER_VERTEX].vs.post_shuffle = key->vs.vertex_post_shuffle;
|
||||
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
|
||||
keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->vs.instance_rate_divisors[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vs.vertex_attribute_formats[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_bindings[i] = key->vs.vertex_attribute_bindings[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vs.vertex_attribute_offsets[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vs.vertex_attribute_strides[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.alpha_adjust[i] = key->vs.vertex_alpha_adjust[i];
|
||||
}
|
||||
for (unsigned i = 0; i < MAX_VBS; ++i)
|
||||
keys[MESA_SHADER_VERTEX].vs.vertex_binding_align[i] = key->vs.vertex_binding_align[i];
|
||||
keys[MESA_SHADER_VERTEX].vs.provoking_vtx_last = key->vs.provoking_vtx_last;
|
||||
keys[MESA_SHADER_VERTEX].vs.topology = key->vs.topology;
|
||||
|
||||
if (nir[MESA_SHADER_TESS_CTRL]) {
|
||||
keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tcs.tess_input_vertices;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MESA_SHADER_STAGES; ++i)
|
||||
keys[i].has_multiview_view_index = key->has_multiview_view_index;
|
||||
|
||||
keys[MESA_SHADER_FRAGMENT].fs.col_format = key->ps.col_format;
|
||||
keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->ps.is_int8;
|
||||
keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->ps.is_int10;
|
||||
keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->ps.log2_ps_iter_samples;
|
||||
keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->ps.num_samples;
|
||||
}
|
||||
|
||||
static uint8_t
|
||||
radv_get_wave_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage,
|
||||
gl_shader_stage stage, const struct radv_shader_info *info)
|
||||
@@ -2800,8 +2767,7 @@ static void
|
||||
radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
const VkPipelineShaderStageCreateInfo **pStages,
|
||||
const struct radv_pipeline_key *pipeline_key,
|
||||
struct radv_shader_variant_key *keys, struct radv_shader_info *infos,
|
||||
nir_shader **nir)
|
||||
struct radv_shader_info *infos, nir_shader **nir)
|
||||
{
|
||||
struct radv_device *device = pipeline->device;
|
||||
unsigned active_stages = 0;
|
||||
@@ -2875,8 +2841,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
if (nir[MESA_SHADER_FRAGMENT]) {
|
||||
radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
|
||||
radv_nir_shader_info_pass(pipeline->device, nir[MESA_SHADER_FRAGMENT], pipeline->layout,
|
||||
pipeline_key, &keys[MESA_SHADER_FRAGMENT],
|
||||
&infos[MESA_SHADER_FRAGMENT]);
|
||||
pipeline_key, &infos[MESA_SHADER_FRAGMENT]);
|
||||
|
||||
assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
|
||||
if (infos[MESA_SHADER_FRAGMENT].ps.prim_id_input) {
|
||||
@@ -2913,8 +2878,6 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
|
||||
nir[MESA_SHADER_TESS_CTRL]) {
|
||||
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
|
||||
struct radv_shader_variant_key *key = &keys[MESA_SHADER_TESS_CTRL];
|
||||
key->tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
|
||||
|
||||
radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
|
||||
|
||||
@@ -2923,7 +2886,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline->layout, pipeline_key,
|
||||
key, &infos[MESA_SHADER_TESS_CTRL]);
|
||||
&infos[MESA_SHADER_TESS_CTRL]);
|
||||
}
|
||||
|
||||
filled_stages |= (1 << MESA_SHADER_VERTEX);
|
||||
@@ -2949,7 +2912,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline->layout, pipeline_key,
|
||||
&keys[pre_stage], &infos[MESA_SHADER_GEOMETRY]);
|
||||
&infos[MESA_SHADER_GEOMETRY]);
|
||||
}
|
||||
|
||||
filled_stages |= (1 << pre_stage);
|
||||
@@ -2960,8 +2923,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
|
||||
while (active_stages) {
|
||||
int i = u_bit_scan(&active_stages);
|
||||
radv_nir_shader_info_init(&infos[i]);
|
||||
radv_nir_shader_info_pass(pipeline->device, nir[i], pipeline->layout, pipeline_key, &keys[i],
|
||||
&infos[i]);
|
||||
radv_nir_shader_info_pass(pipeline->device, nir[i], pipeline->layout, pipeline_key, &infos[i]);
|
||||
}
|
||||
|
||||
if (nir[MESA_SHADER_COMPUTE]) {
|
||||
@@ -3353,7 +3315,6 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
|
||||
};
|
||||
nir_shader *nir[MESA_SHADER_STAGES] = {0};
|
||||
struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
|
||||
struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
|
||||
struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
|
||||
unsigned char hash[20], gs_copy_hash[20];
|
||||
bool keep_executable_info =
|
||||
@@ -3467,8 +3428,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
|
||||
gather_tess_info(device, nir, infos, pipeline_key);
|
||||
}
|
||||
|
||||
radv_fill_shader_keys(device, keys, pipeline_key, nir);
|
||||
radv_fill_shader_info(pipeline, pStages, pipeline_key, keys, infos, nir);
|
||||
radv_fill_shader_info(pipeline, pStages, pipeline_key, infos, nir);
|
||||
|
||||
bool pipeline_has_ngg = (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) ||
|
||||
(nir[MESA_SHADER_TESS_EVAL] && infos[MESA_SHADER_TESS_EVAL].is_ngg);
|
||||
@@ -3561,7 +3521,7 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
|
||||
if (lowered_ngg) {
|
||||
uint64_t ps_inputs_read = nir[MESA_SHADER_FRAGMENT] ? nir[MESA_SHADER_FRAGMENT]->info.inputs_read : 0;
|
||||
bool consider_culling = radv_consider_culling(device, nir[i], ps_inputs_read);
|
||||
radv_lower_ngg(device, nir[i], &infos[i], pipeline_key, &keys[i], consider_culling);
|
||||
radv_lower_ngg(device, nir[i], &infos[i], pipeline_key, consider_culling);
|
||||
}
|
||||
|
||||
radv_optimize_nir_algebraic(nir[i], io_to_mem || lowered_ngg || i == MESA_SHADER_COMPUTE);
|
||||
@@ -3604,10 +3564,9 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
|
||||
struct radv_shader_binary *gs_copy_binary = NULL;
|
||||
if (!pipeline_has_ngg) {
|
||||
struct radv_shader_info info = {0};
|
||||
struct radv_shader_variant_key key = {0};
|
||||
|
||||
radv_nir_shader_info_pass(device, nir[MESA_SHADER_GEOMETRY], pipeline->layout, pipeline_key,
|
||||
&key, &info);
|
||||
&info);
|
||||
info.wave_size = 64; /* Wave32 not supported. */
|
||||
info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
|
||||
info.ballot_bit_size = 64;
|
||||
@@ -3649,8 +3608,6 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
|
||||
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
|
||||
if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
|
||||
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
|
||||
struct radv_shader_variant_key *key = &keys[MESA_SHADER_TESS_CTRL];
|
||||
key->tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
|
||||
|
||||
radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
|
||||
|
||||
|
Reference in New Issue
Block a user