gallium/u_blitter: document custom meta helpers
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@@ -962,7 +962,7 @@ void util_blitter_clear(struct blitter_context *blitter,
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NULL, NULL);
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}
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void util_blitter_clear_depth_custom(struct blitter_context *blitter,
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void util_blitter_custom_clear_depth(struct blitter_context *blitter,
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unsigned width, unsigned height,
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double depth, void *custom_dsa)
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{
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@@ -1493,7 +1493,7 @@ void util_blitter_copy_buffer(struct blitter_context *blitter,
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}
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/* probably radeon specific */
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void util_blitter_resolve_color_custom(struct blitter_context *blitter,
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void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dst_layer,
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@@ -156,10 +156,6 @@ void util_blitter_clear(struct blitter_context *blitter,
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const union pipe_color_union *color,
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double depth, unsigned stencil);
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void util_blitter_clear_depth_custom(struct blitter_context *blitter,
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unsigned width, unsigned height,
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double depth, void *custom_dsa);
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/**
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* Check if the blitter (with the help of the driver) can blit between
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* the two resources.
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@@ -294,13 +290,26 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height);
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/* The following functions are customized variants of the clear functions.
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* Some drivers use them internally to do things like MSAA resolve
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* and resource decompression. It usually consists of rendering a full-screen
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* quad with a special blend or DSA state.
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*/
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/* Used by r300g for depth decompression. */
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void util_blitter_custom_clear_depth(struct blitter_context *blitter,
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unsigned width, unsigned height,
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double depth, void *custom_dsa);
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/* Used by r600g for depth decompression. */
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void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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struct pipe_surface *zsurf,
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struct pipe_surface *cbsurf,
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unsigned sample_mask,
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void *dsa_stage, float depth);
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void util_blitter_resolve_color_custom(struct blitter_context *blitter,
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/* Used by r600g for MSAA color resolve. */
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void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dst_layer,
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@@ -398,7 +398,7 @@ void r300_decompress_zmask(struct r300_context *r300)
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r300_mark_atom_dirty(r300, &r300->hyperz_state);
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r300_blitter_begin(r300, R300_DECOMPRESS);
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util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0,
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util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
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r300->dsa_decompress_zmask);
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r300_blitter_end(r300);
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@@ -320,7 +320,7 @@ static void r600_color_resolve(struct pipe_context *ctx,
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if (is_simple_resolve(info)) {
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r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
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util_blitter_resolve_color_custom(rctx->blitter,
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util_blitter_custom_resolve_color(rctx->blitter,
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info->dst.res, info->dst.level, info->dst.layer,
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info->src.res, info->src.layer,
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rctx->custom_blend_resolve);
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@@ -345,7 +345,7 @@ static void r600_color_resolve(struct pipe_context *ctx,
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/* XXX use scissor, so that only the needed part of the resource is resolved */
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r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
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util_blitter_resolve_color_custom(rctx->blitter,
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util_blitter_custom_resolve_color(rctx->blitter,
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tmp, 0, 0,
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info->src.res, info->src.layer,
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rctx->custom_blend_resolve);
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