lima: add summary report for shader-db

Very basic summary, loops and gpir spills:fills are not updated yet and
are only there to comply with the strings to shader-db report.py regex.

For now it can be used to analyze the impact of changes in instruction
count in both gpir and ppir.

The LIMA_DEBUG=shaderdb setting can be useful to output stats on
applications other than shader-db.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
This commit is contained in:
Erico Nunes
2019-08-03 10:56:12 +02:00
parent 9e41a514a8
commit e0aeee9460
10 changed files with 80 additions and 6 deletions

View File

@@ -602,6 +602,7 @@ bool gpir_codegen_prog(gpir_compiler *comp)
comp->prog->shader = code;
comp->prog->shader_size = num_instr * sizeof(gpir_codegen_instr);
comp->num_instr = num_instr;
if (lima_debug & LIMA_DEBUG_GP) {
gpir_codegen_print_prog(comp);

View File

@@ -388,6 +388,12 @@ typedef struct gpir_compiler {
struct lima_vs_shader_state *prog;
int constant_base;
/* shaderdb */
int num_instr;
int num_loops;
int num_spills;
int num_fills;
} gpir_compiler;
#define GPIR_VALUE_REG_NUM 11

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@@ -24,6 +24,8 @@
#include "util/ralloc.h"
#include "compiler/nir/nir.h"
#include "pipe/p_state.h"
#include "gpir.h"
#include "lima_context.h"
@@ -396,7 +398,29 @@ static int gpir_glsl_type_size(enum glsl_base_type type)
return 4;
}
bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir)
static void gpir_print_shader_db(struct nir_shader *nir, gpir_compiler *comp,
struct pipe_debug_callback *debug)
{
const struct shader_info *info = &nir->info;
char *shaderdb;
int ret = asprintf(&shaderdb,
"%s shader: %d inst, %d loops, %d:%d spills:fills\n",
gl_shader_stage_name(info->stage),
comp->num_instr,
comp->num_loops,
comp->num_spills,
comp->num_fills);
assert(ret >= 0);
if (lima_debug & LIMA_DEBUG_SHADERDB)
fprintf(stderr, "SHADER-DB: %s\n", shaderdb);
pipe_debug_message(debug, SHADER_INFO, "%s", shaderdb);
free(shaderdb);
}
bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir,
const struct pipe_debug_callback *debug)
{
nir_function_impl *func = nir_shader_get_entrypoint(nir);
gpir_compiler *comp = gpir_compiler_create(prog, func->reg_alloc, func->ssa_alloc);
@@ -446,6 +470,8 @@ bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir)
v->components += glsl_get_components(var->type);
}
gpir_print_shader_db(nir, comp, debug);
ralloc_free(comp);
return true;

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@@ -53,12 +53,14 @@ struct lima_vs_shader_state;
struct lima_fs_shader_state;
/* gpir interface */
bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir);
bool gpir_compile_nir(struct lima_vs_shader_state *prog, struct nir_shader *nir,
const struct pipe_debug_callback *debug);
/* ppir interface */
bool ppir_compile_nir(struct lima_fs_shader_state *prog, struct nir_shader *nir,
struct ra_regs *ra);
struct ra_regs *ra,
const struct pipe_debug_callback *debug);
struct ra_regs *ppir_regalloc_init(void *mem_ctx);
void lima_nir_lower_uniform_to_scalar(nir_shader *shader);

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@@ -27,6 +27,8 @@
#include "util/ralloc.h"
#include "util/bitscan.h"
#include "compiler/nir/nir.h"
#include "pipe/p_state.h"
#include "ppir.h"
@@ -562,8 +564,30 @@ static void ppir_add_ordering_deps(ppir_compiler *comp)
}
}
static void ppir_print_shader_db(struct nir_shader *nir, ppir_compiler *comp,
const struct pipe_debug_callback *debug)
{
const struct shader_info *info = &nir->info;
char *shaderdb;
int ret = asprintf(&shaderdb,
"%s shader: %d inst, %d loops, %d:%d spills:fills\n",
gl_shader_stage_name(info->stage),
comp->cur_instr_index,
comp->num_loops,
comp->num_spills,
comp->num_fills);
assert(ret >= 0);
if (lima_debug & LIMA_DEBUG_SHADERDB)
fprintf(stderr, "SHADER-DB: %s\n", shaderdb);
pipe_debug_message(debug, SHADER_INFO, "%s", shaderdb);
free(shaderdb);
}
bool ppir_compile_nir(struct lima_fs_shader_state *prog, struct nir_shader *nir,
struct ra_regs *ra)
struct ra_regs *ra,
const struct pipe_debug_callback *debug)
{
nir_function_impl *func = nir_shader_get_entrypoint(nir);
ppir_compiler *comp = ppir_compiler_create(prog, func->reg_alloc, func->ssa_alloc);
@@ -611,6 +635,8 @@ bool ppir_compile_nir(struct lima_fs_shader_state *prog, struct nir_shader *nir,
if (!ppir_codegen_prog(comp))
goto err_out0;
ppir_print_shader_db(nir, comp, debug);
ralloc_free(comp);
return true;

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@@ -346,6 +346,11 @@ typedef struct ppir_compiler {
/* for regalloc spilling debug */
int force_spilling;
/* shaderdb */
int num_loops;
int num_spills;
int num_fills;
ppir_block *discard_block;
} ppir_compiler;

View File

@@ -392,6 +392,7 @@ static ppir_alu_node* ppir_update_spilled_src(ppir_compiler *comp,
if (!load_node)
return NULL;
list_addtail(&load_node->list, &node->list);
comp->num_fills++;
ppir_load_node *load = ppir_node_to_load(load_node);
@@ -484,6 +485,7 @@ static bool ppir_update_spilled_dest(ppir_compiler *comp, ppir_block *block,
if (!load_node)
return NULL;
list_addtail(&load_node->list, &node->list);
comp->num_fills++;
ppir_load_node *load = ppir_node_to_load(load_node);
@@ -533,6 +535,7 @@ static bool ppir_update_spilled_dest(ppir_compiler *comp, ppir_block *block,
if (!store_node)
return false;
list_addtail(&store_node->list, &node->list);
comp->num_spills++;
ppir_store_node *store = ppir_node_to_store(store_node);

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@@ -214,6 +214,7 @@ static void *
lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_screen *screen = lima_screen(pctx->screen);
struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
@@ -234,7 +235,7 @@ lima_create_fs_state(struct pipe_context *pctx,
if (lima_debug & LIMA_DEBUG_PP)
nir_print_shader(nir, stdout);
if (!ppir_compile_nir(so, nir, screen->pp_ra)) {
if (!ppir_compile_nir(so, nir, screen->pp_ra, &ctx->debug)) {
ralloc_free(so);
return NULL;
}
@@ -306,6 +307,7 @@ static void *
lima_create_vs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
struct lima_vs_shader_state *so = rzalloc(NULL, struct lima_vs_shader_state);
if (!so)
@@ -325,7 +327,7 @@ lima_create_vs_state(struct pipe_context *pctx,
if (lima_debug & LIMA_DEBUG_GP)
nir_print_shader(nir, stdout);
if (!gpir_compile_nir(so, nir)) {
if (!gpir_compile_nir(so, nir, &ctx->debug)) {
ralloc_free(so);
return NULL;
}

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@@ -440,6 +440,8 @@ static const struct debug_named_value debug_options[] = {
"print PP shader compiler result of each stage" },
{ "dump", LIMA_DEBUG_DUMP,
"dump GPU command stream to $PWD/lima.dump" },
{ "shaderdb", LIMA_DEBUG_SHADERDB,
"print shader information for shaderdb" },
{ NULL }
};

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@@ -36,6 +36,7 @@
#define LIMA_DEBUG_GP (1 << 0)
#define LIMA_DEBUG_PP (1 << 1)
#define LIMA_DEBUG_DUMP (1 << 2)
#define LIMA_DEBUG_SHADERDB (1 << 3)
extern uint32_t lima_debug;
extern FILE *lima_dump_command_stream;