st/mesa: implement GL_ARB_texture_storage
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@@ -1842,6 +1842,66 @@ st_get_default_texture(struct st_context *st)
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}
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/**
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* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
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* for a whole mipmap stack.
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*/
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static GLboolean
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st_AllocTextureStorage(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth)
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{
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const GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(texObj);
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GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
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enum pipe_format fmt;
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GLint level;
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assert(levels > 0);
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/* Save the level=0 dimensions */
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stObj->width0 = width;
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stObj->height0 = height;
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stObj->depth0 = depth;
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stObj->lastLevel = levels - 1;
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fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
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bindings = default_bindings(st, fmt);
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st_gl_texture_dims_to_pipe_dims(texObj->Target,
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width, height, depth,
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&ptWidth, &ptHeight, &ptDepth, &ptLayers);
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stObj->pt = st_texture_create(st,
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gl_target_to_pipe(texObj->Target),
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fmt,
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levels,
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ptWidth,
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ptHeight,
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ptDepth,
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ptLayers,
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bindings);
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if (!stObj->pt)
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return GL_FALSE;
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/* Set image resource pointers */
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for (level = 0; level < levels; level++) {
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GLuint face;
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for (face = 0; face < numFaces; face++) {
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struct st_texture_image *stImage =
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st_texture_image(texObj->Image[face][level]);
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pipe_resource_reference(&stImage->pt, stObj->pt);
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}
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}
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return GL_TRUE;
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}
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void
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st_init_texture_functions(struct dd_function_table *functions)
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{
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@@ -1879,4 +1939,6 @@ st_init_texture_functions(struct dd_function_table *functions)
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/* XXX Temporary until we can query pipe's texture sizes */
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functions->TestProxyTexImage = _mesa_test_proxy_teximage;
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functions->AllocTextureStorage = st_AllocTextureStorage;
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}
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@@ -264,6 +264,7 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_storage = GL_TRUE;
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ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_window_pos = GL_TRUE;
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