radv: fix GPL fast-linking with libs that have retained NIR shaders

Zink creates all libaries with CREATE_RETAIN_LINK_TIME_OPTIMIZATION,
then it first creates unoptimized pipelines and it enqueues optimized
pipelines in the background with CREATE_LINK_TIME_OPTIMIZATION.

If a pipeline is linked without CREATE_LINK_TIME_OPTIMIZATION, the
driver should import binaries instead of retained NIR shaders. This
was broken because RADV wasn't compiling binaries at all in presence
of CREATE_RETAIN_LINK_TIME_OPTIMIZATIONS. Now, it always compiles
binaries in libraries but can also retain NIR if requested.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8150
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21008>
This commit is contained in:
Samuel Pitoiset
2023-01-26 14:02:51 +01:00
committed by Marge Bot
parent 3131c2fc7a
commit e07232acbb

View File

@@ -975,15 +975,18 @@ radv_graphics_pipeline_import_lib(struct radv_graphics_pipeline *pipeline,
vk_graphics_pipeline_state_merge(state, &lib->graphics_state);
/* Import the NIR shaders (after SPIRV->NIR). */
for (uint32_t s = 0; s < ARRAY_SIZE(lib->base.base.shaders); s++) {
if (!lib->base.base.retained_shaders[s].nir)
continue;
/* When link time optimization is enabled, import the retained NIR shaders from the library.
* Otherwise, import the compiled binaries (ie. fast link).
*/
if (link_optimize) {
/* Import the NIR shaders (after SPIRV->NIR). */
for (uint32_t s = 0; s < ARRAY_SIZE(lib->base.base.shaders); s++) {
if (!lib->base.base.retained_shaders[s].nir)
continue;
pipeline->base.retained_shaders[s] = lib->base.base.retained_shaders[s];
}
if (!link_optimize) {
pipeline->base.retained_shaders[s] = lib->base.base.retained_shaders[s];
}
} else {
/* Import the compiled shaders. */
for (uint32_t s = 0; s < ARRAY_SIZE(lib->base.base.shaders); s++) {
if (!lib->base.base.shaders[s])
@@ -3111,14 +3114,6 @@ radv_pipeline_nir_to_asm(struct radv_pipeline *pipeline, struct radv_pipeline_st
}
}
static void
radv_pipeline_stage_retain_shader(struct radv_pipeline *pipeline, struct radv_pipeline_stage *stage)
{
gl_shader_stage s = stage->stage;
pipeline->retained_shaders[s].nir = stage->nir;
}
static void
radv_pipeline_get_nir(struct radv_pipeline *pipeline, struct radv_pipeline_stage *stages,
const struct radv_pipeline_key *pipeline_key, bool retain_shaders)
@@ -3138,14 +3133,17 @@ radv_pipeline_get_nir(struct radv_pipeline *pipeline, struct radv_pipeline_stage
assert(retain_shaders || pipeline->shaders[s] == NULL);
if (pipeline->retained_shaders[s].nir) {
/* Clone the NIR shader because it's imported from a library. */
stages[s].nir = nir_shader_clone(NULL, pipeline->retained_shaders[s].nir);
} else {
stages[s].nir = radv_shader_spirv_to_nir(device, &stages[s], pipeline_key,
pipeline->is_internal);
}
if (retain_shaders)
radv_pipeline_stage_retain_shader(pipeline, &stages[s]);
if (retain_shaders) {
/* Clone the NIR shader because NIR passes after this step will change it. */
pipeline->retained_shaders[s].nir = nir_shader_clone(NULL, stages[s].nir);
}
stages[s].feedback.duration += os_time_get_nano() - stage_start;
}
@@ -3497,11 +3495,6 @@ radv_graphics_pipeline_compile(struct radv_pipeline *pipeline,
radv_pipeline_get_nir(pipeline, stages, pipeline_key, retain_shaders);
if (retain_shaders) {
result = VK_SUCCESS;
goto done;
}
/* Force per-vertex VRS. */
if (radv_consider_force_vrs(pipeline, noop_fs, stages, *last_vgt_api_stage)) {
assert(*last_vgt_api_stage == MESA_SHADER_VERTEX ||