st/glsl_to_nir: move nir_lower_io to drivers

This allows drivers more freedom in how exactly they want to lower I/O,
e.g. first lowering I/O to temporaries.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-07-04 10:23:49 +02:00
parent c5f97eab09
commit e044e9eb2a
3 changed files with 10 additions and 2 deletions

View File

@@ -296,6 +296,9 @@ ir3_shader_create(struct ir3_compiler *compiler,
if (cso->type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = cso->ir.nir;
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
(nir_lower_io_options)0);
} else {
debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {
@@ -342,6 +345,9 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = (nir_shader *)cso->prog;
NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
(nir_lower_io_options)0);
} else {
debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {

View File

@@ -2427,6 +2427,9 @@ vc4_shader_state_create(struct pipe_context *pctx,
* creation.
*/
s = cso->ir.nir;
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
(nir_lower_io_options)0);
} else {
assert(cso->type == PIPE_SHADER_IR_TGSI);

View File

@@ -377,8 +377,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
&nir->uniforms, &nir->num_uniforms);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size,
(nir_lower_io_options)0);
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
else