glsl: print non-zero bindings of variables

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2016-10-13 15:27:00 +02:00
parent 9160b4d981
commit e0213f36bb

View File

@@ -165,6 +165,10 @@ void ir_print_visitor::visit(ir_variable *ir)
{
fprintf(f, "(declare ");
char binding[32] = {0};
if (ir->data.binding)
snprintf(binding, sizeof(binding), "binding=%i ", ir->data.binding);
char loc[32] = {0};
if (ir->data.location != -1)
snprintf(loc, sizeof(loc), "location=%i ", ir->data.location);
@@ -187,8 +191,8 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_MODE_COUNT);
fprintf(f, "(%s%s%s%s%s%s%s%s%s%s) ",
loc, component, cent, samp, patc, inv, prec, mode[ir->data.mode],
fprintf(f, "(%s%s%s%s%s%s%s%s%s%s%s) ",
binding, loc, component, cent, samp, patc, inv, prec, mode[ir->data.mode],
stream[ir->data.stream],
interp[ir->data.interpolation]);