Replace GLuint with GLbitfield where appropriate. Also replace GLuint
with GLboolean in a few places.
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@@ -169,7 +169,7 @@ static GLuint translate_mode( GLenum mode )
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}
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#define TEXTURE_UNKNOWN_INDEX 7
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static GLuint translate_tex_src_bit( GLuint bit )
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static GLuint translate_tex_src_bit( GLbitfield bit )
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{
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switch (bit) {
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case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
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