radv: Handle GFX9 merged shaders in radv_flush_constants()
This was not previously handled correctly. For example, push_constant_stages might only contain MESA_SHADER_VERTEX because only that stage was changed by CmdPushConstants or CmdBindDescriptorSets. In that case, if vertex has been merged with tess control, then the push constant address wouldn't be updated since pipeline->shaders[MESA_SHADER_VERTEX] would be NULL. Use radv_get_shader() instead of getting the shader directly so that we get the right shader if merged. Also, skip emitting the address redundantly - if two merged stages are set in push_constant_stages this change would have made the address get emitted twice. Signed-off-by: Alex Smith <asmith@feralinteractive.com> Cc: "18.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -1585,6 +1585,7 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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? cmd_buffer->state.compute_pipeline
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: cmd_buffer->state.pipeline;
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struct radv_pipeline_layout *layout = pipeline->layout;
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struct radv_shader_variant *shader, *prev_shader;
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unsigned offset;
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void *ptr;
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uint64_t va;
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@@ -1609,10 +1610,16 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
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MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer->device->ws,
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cmd_buffer->cs, MESA_SHADER_STAGES * 4);
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prev_shader = NULL;
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radv_foreach_stage(stage, stages) {
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if (pipeline->shaders[stage]) {
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shader = radv_get_shader(pipeline, stage);
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/* Avoid redundantly emitting the address for merged stages. */
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if (shader && shader != prev_shader) {
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radv_emit_userdata_address(cmd_buffer, pipeline, stage,
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AC_UD_PUSH_CONSTANTS, va);
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prev_shader = shader;
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}
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}
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