Fix a number of point size attenuation problems.
Move size clamping into the rasterization function.
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@@ -987,6 +987,9 @@ _mesa_update_state( GLcontext *ctx )
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if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS))
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_mesa_update_draw_buffer_bounds( ctx );
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if (new_state & _NEW_POINT)
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_mesa_update_point( ctx );
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if (new_state & _NEW_POLYGON)
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_mesa_update_polygon( ctx );
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