glsl2: Remove generate_temporary and global temporary counter.

Most places in the code simply use a static name, which works because
names are never used to look up an ir_variable.  generate_temporary is
simply unnecessary (and looks like it would leak memory, and isn't
thread safe...)
This commit is contained in:
Kenneth Graunke
2010-07-08 12:40:52 -07:00
parent 25cda5039d
commit dfd30ca6a9
4 changed files with 5 additions and 32 deletions

View File

@@ -542,27 +542,6 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
return new(ctx) ir_dereference_variable(var);
}
/**
* Generate a new temporary and add its declaration to the instruction stream
*/
static ir_variable *
generate_temporary(const glsl_type *type, exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
char *name = (char *) malloc(sizeof(char) * 13);
snprintf(name, 13, "tmp_%08X", state->temp_index);
state->temp_index++;
ir_variable *const var = new(ctx) ir_variable(type, name);
instructions->push_tail(var);
return var;
}
static ir_rvalue *
get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
{
@@ -840,8 +819,8 @@ ast_expression::hir(exec_list *instructions,
error_emitted = true;
}
ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
instructions, state);
ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
"and_tmp");
ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
ir_assignment *const then_assign =
@@ -892,8 +871,8 @@ ast_expression::hir(exec_list *instructions,
ir_if *const stmt = new(ctx) ir_if(op[0]);
instructions->push_tail(stmt);
ir_variable *const tmp = generate_temporary(glsl_type::bool_type,
instructions, state);
ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
"or_tmp");
op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
@@ -1068,8 +1047,7 @@ ast_expression::hir(exec_list *instructions,
&& (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
result = (cond_val->value.b[0]) ? then_val : else_val;
} else {
ir_variable *const tmp = generate_temporary(type,
instructions, state);
ir_variable *const tmp = new(ctx) ir_variable(type, "conditional_tmp");
ir_if *const stmt = new(ctx) ir_if(op[0]);
instructions->push_tail(stmt);

View File

@@ -67,9 +67,6 @@ struct _mesa_glsl_parse_state {
/** Was there an error during compilation? */
bool error;
/** Index of last generated anonymous temporary. */
unsigned temp_index;
/** Loop or switch statement containing the current instructions. */
class ir_instruction *loop_or_switch_nesting;

View File

@@ -124,7 +124,6 @@ compile_shader(struct gl_shader *shader)
state->symbols = new(shader) glsl_symbol_table;
state->info_log = talloc_strdup(shader, "");
state->error = false;
state->temp_index = 0;
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;

View File

@@ -1938,7 +1938,6 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
state->symbols = new(shader) glsl_symbol_table;
state->info_log = talloc_strdup(shader, "");
state->error = false;
state->temp_index = 0;
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;