glsl2: Remove generate_temporary and global temporary counter.
Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...)
This commit is contained in:
@@ -1938,7 +1938,6 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
|
||||
state->symbols = new(shader) glsl_symbol_table;
|
||||
state->info_log = talloc_strdup(shader, "");
|
||||
state->error = false;
|
||||
state->temp_index = 0;
|
||||
state->loop_or_switch_nesting = NULL;
|
||||
state->ARB_texture_rectangle_enable = true;
|
||||
|
||||
|
Reference in New Issue
Block a user