docs: Mark ARB_tessellation_shader as done on all i965 platforms.
We now support all Intel GPUs which can do tessellation. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
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GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
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GL_ARB_sample_shading DONE (i965, nv50)
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GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe)
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GL_ARB_tessellation_shader DONE (i965/gen8+)
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GL_ARB_tessellation_shader DONE (i965)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe)
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GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
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GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe)
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@@ -47,7 +47,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_base_instance on freedreno/a4xx</li>
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<li>GL_ARB_compute_shader on i965</li>
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<li>GL_ARB_copy_image on r600</li>
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<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman only)</li>
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<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
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<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
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<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
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<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
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