mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_program_data()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-20 14:09:15 +11:00
parent 6c2fcf6a8a
commit dfcbdba471
2 changed files with 1 additions and 4 deletions

View File

@@ -38,8 +38,4 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
if (sh->Stage == MESA_SHADER_FRAGMENT) {
sh->Program->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
}
}

View File

@@ -2197,6 +2197,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
}
case MESA_SHADER_FRAGMENT: {
dst->info.fs.depth_layout = src->FragDepthLayout;
dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
break;
}
case MESA_SHADER_COMPUTE: {