mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_program_data()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -38,8 +38,4 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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info->patch_outputs_written = sh->Program->PatchOutputsWritten;
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info->patch_outputs_written = sh->Program->PatchOutputsWritten;
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info->system_values_read = sh->Program->SystemValuesRead;
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info->system_values_read = sh->Program->SystemValuesRead;
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info->uses_texture_gather = sh->Program->UsesGather;
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info->uses_texture_gather = sh->Program->UsesGather;
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if (sh->Stage == MESA_SHADER_FRAGMENT) {
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sh->Program->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
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}
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}
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}
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@@ -2197,6 +2197,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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}
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}
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case MESA_SHADER_FRAGMENT: {
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case MESA_SHADER_FRAGMENT: {
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dst->info.fs.depth_layout = src->FragDepthLayout;
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dst->info.fs.depth_layout = src->FragDepthLayout;
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dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
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break;
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break;
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}
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}
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case MESA_SHADER_COMPUTE: {
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case MESA_SHADER_COMPUTE: {
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