mesa: invalidate framebuffer if internal format of renderbuffer is changed
RenderTexture doesn't have to be called in invalidate_rb, I guess.
This commit is contained in:
@@ -384,6 +384,7 @@ _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
|
||||
assert(att);
|
||||
_mesa_set_renderbuffer_attachment(ctx, att, rb);
|
||||
}
|
||||
rb->AttachedAnytime = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
_mesa_remove_attachment(ctx, att);
|
||||
@@ -1115,6 +1116,30 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
|
||||
*/
|
||||
static void
|
||||
invalidate_rb(GLuint key, void *data, void *userData)
|
||||
{
|
||||
struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
|
||||
struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
|
||||
|
||||
/* If this is a user-created FBO */
|
||||
if (fb->Name) {
|
||||
GLuint i;
|
||||
for (i = 0; i < BUFFER_COUNT; i++) {
|
||||
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
|
||||
if (att->Type == GL_RENDERBUFFER &&
|
||||
att->Renderbuffer == rb) {
|
||||
/* Mark fb status as indeterminate to force re-validation */
|
||||
fb->_Status = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** sentinal value, see below */
|
||||
#define NO_SAMPLES 1000
|
||||
|
||||
@@ -1207,12 +1232,10 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
|
||||
rb->NumSamples = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
test_framebuffer_completeness(ctx, fb);
|
||||
*/
|
||||
/* XXX if this renderbuffer is attached anywhere, invalidate attachment
|
||||
* points???
|
||||
*/
|
||||
/* Invalidate the framebuffers the renderbuffer is attached in. */
|
||||
if (rb->AttachedAnytime) {
|
||||
_mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user