i915: gl_fragment_program::FogOption is always GL_NONE so don't check it
Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Corbin Simpson <MostAwesomeDude@gmail.com> Acked-by: Alex Deucher <alexdeucher@gmail.com>
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@@ -1285,15 +1285,6 @@ i915ProgramStringNotify(struct gl_context * ctx,
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if (target == GL_FRAGMENT_PROGRAM_ARB) {
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if (target == GL_FRAGMENT_PROGRAM_ARB) {
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struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
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struct i915_fragment_program *p = (struct i915_fragment_program *) prog;
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p->translated = 0;
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p->translated = 0;
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/* Hack: make sure fog is correctly enabled according to this
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* fragment program's fog options.
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*/
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if (p->FragProg.FogOption) {
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/* add extra instructions to do fog, then turn off FogOption field */
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_mesa_append_fog_code(ctx, &p->FragProg, GL_TRUE);
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p->FragProg.FogOption = GL_NONE;
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}
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}
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}
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(void) _tnl_program_string(ctx, target, prog);
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(void) _tnl_program_string(ctx, target, prog);
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@@ -736,8 +736,8 @@ i915_update_fog(struct gl_context * ctx)
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if (ctx->FragmentProgram._Current) {
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if (ctx->FragmentProgram._Current) {
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/* Pull in static fog state from program */
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/* Pull in static fog state from program */
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mode = ctx->FragmentProgram._Current->FogOption;
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mode = GL_NONE;
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enabled = (mode != GL_NONE);
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enabled = GL_FALSE;
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try_pixel_fog = 0;
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try_pixel_fog = 0;
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}
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}
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else {
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else {
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