implement full reference counting for vertex/fragment programs
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test.
This commit is contained in:
@@ -149,8 +149,6 @@ int MESA_DEBUG_FLAGS = 0;
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/* ubyte -> float conversion */
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GLfloat _mesa_ubyte_to_float_color_tab[256];
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static void
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free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
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/**
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@@ -420,12 +418,14 @@ alloc_shared_state( GLcontext *ctx )
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#endif
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#if FEATURE_ARB_vertex_program
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ss->DefaultVertexProgram = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
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ss->DefaultVertexProgram = (struct gl_vertex_program *)
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ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
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if (!ss->DefaultVertexProgram)
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goto cleanup;
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#endif
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#if FEATURE_ARB_fragment_program
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ss->DefaultFragmentProgram = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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ss->DefaultFragmentProgram = (struct gl_fragment_program *)
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ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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if (!ss->DefaultFragmentProgram)
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goto cleanup;
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#endif
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@@ -502,12 +502,10 @@ cleanup:
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_mesa_DeleteHashTable(ss->Programs);
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#endif
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#if FEATURE_ARB_vertex_program
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if (ss->DefaultVertexProgram)
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ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
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_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
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#endif
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#if FEATURE_ARB_fragment_program
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if (ss->DefaultFragmentProgram)
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ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
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_mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
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#endif
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#if FEATURE_ATI_fragment_shader
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if (ss->DefaultFragmentShader)
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@@ -714,10 +712,10 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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_mesa_DeleteHashTable(ss->Programs);
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#endif
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#if FEATURE_ARB_vertex_program
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ctx->Driver.DeleteProgram(ctx, ss->DefaultVertexProgram);
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_mesa_reference_vertprog(ctx, &ss->DefaultVertexProgram, NULL);
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#endif
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#if FEATURE_ARB_fragment_program
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ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
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_mesa_reference_fragprog(ctx, &ss->DefaultFragmentProgram, NULL);
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#endif
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#if FEATURE_ATI_fragment_shader
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@@ -1251,6 +1249,14 @@ _mesa_free_context_data( GLcontext *ctx )
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_mesa_unreference_framebuffer(&ctx->DrawBuffer);
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_mesa_unreference_framebuffer(&ctx->ReadBuffer);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
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_mesa_free_attrib_data(ctx);
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_mesa_free_lighting_data( ctx );
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_mesa_free_eval_data( ctx );
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@@ -2185,10 +2185,10 @@ struct gl_shared_state
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/*@{*/
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struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */
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#if FEATURE_ARB_vertex_program
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struct gl_program *DefaultVertexProgram;
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struct gl_vertex_program *DefaultVertexProgram;
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#endif
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#if FEATURE_ARB_fragment_program
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struct gl_program *DefaultFragmentProgram;
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struct gl_fragment_program *DefaultFragmentProgram;
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#endif
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/*@}*/
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@@ -978,50 +978,60 @@ update_program(GLcontext *ctx)
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* 3. Programs derived from fixed-function state.
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*/
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ctx->FragmentProgram._Current = NULL;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
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if (shProg && shProg->LinkStatus) {
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/* Use shader programs */
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/* XXX this isn't quite right, since we may have either a vertex
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* _or_ fragment shader (not always both).
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*/
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ctx->VertexProgram._Current = shProg->VertexProgram;
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ctx->FragmentProgram._Current = shProg->FragmentProgram;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
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shProg->VertexProgram);
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
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shProg->FragmentProgram);
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}
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else {
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if (ctx->VertexProgram._Enabled) {
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/* use user-defined vertex program */
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ctx->VertexProgram._Current = ctx->VertexProgram.Current;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
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ctx->VertexProgram.Current);
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}
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else if (ctx->VertexProgram._MaintainTnlProgram) {
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/* Use vertex program generated from fixed-function state.
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* The _Current pointer will get set in
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* _tnl_UpdateFixedFunctionProgram() later if appropriate.
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*/
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ctx->VertexProgram._Current = NULL;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
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}
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else {
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/* no vertex program */
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ctx->VertexProgram._Current = NULL;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
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}
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if (ctx->FragmentProgram._Enabled) {
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/* use user-defined vertex program */
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ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
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ctx->FragmentProgram.Current);
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}
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else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
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/* Use fragment program generated from fixed-function state.
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* The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
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* later if appropriate.
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*/
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ctx->FragmentProgram._Current = NULL;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
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}
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else {
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/* no fragment program */
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ctx->FragmentProgram._Current = NULL;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
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}
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}
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if (ctx->VertexProgram._Current)
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assert(ctx->VertexProgram._Current->Base.Parameters);
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if (ctx->FragmentProgram._Current)
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assert(ctx->FragmentProgram._Current->Base.Parameters);
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ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
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if (ctx->FragmentProgram._MaintainTexEnvProgram &&
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!ctx->FragmentProgram._Enabled) {
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@@ -59,9 +59,9 @@ _mesa_init_program(GLcontext *ctx)
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ctx->VertexProgram.Enabled = GL_FALSE;
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ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
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ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
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ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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ctx->Shared->DefaultVertexProgram);
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assert(ctx->VertexProgram.Current);
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ctx->VertexProgram.Current->Base.RefCount++;
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for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
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ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
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ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
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@@ -70,7 +70,8 @@ _mesa_init_program(GLcontext *ctx)
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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ctx->FragmentProgram.Enabled = GL_FALSE;
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ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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ctx->Shared->DefaultFragmentProgram);
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assert(ctx->FragmentProgram.Current);
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ctx->FragmentProgram.Current->Base.RefCount++;
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#endif
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@@ -92,18 +93,10 @@ void
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_mesa_free_program_data(GLcontext *ctx)
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{
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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if (ctx->VertexProgram.Current) {
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ctx->VertexProgram.Current->Base.RefCount--;
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if (ctx->VertexProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
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}
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
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#endif
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#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
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if (ctx->FragmentProgram.Current) {
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ctx->FragmentProgram.Current->Base.RefCount--;
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if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
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ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
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}
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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#endif
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/* XXX probably move this stuff */
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#if FEATURE_ATI_fragment_shader
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@@ -365,6 +358,59 @@ _mesa_lookup_program(GLcontext *ctx, GLuint id)
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}
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/**
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* Reference counting for vertex/fragment programs
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*/
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void
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_mesa_reference_program(GLcontext *ctx,
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struct gl_program **ptr,
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struct gl_program *prog)
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{
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assert(ptr);
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if (*ptr && prog) {
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/* sanity check */
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ASSERT((*ptr)->Target == prog->Target);
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}
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if (*ptr == prog) {
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return; /* no change */
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}
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if (*ptr) {
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GLboolean deleteFlag;
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/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
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#if 0
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printf("Program %p %u 0x%x Refcount-- to %d\n",
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*ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1);
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#endif
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ASSERT((*ptr)->RefCount > 0);
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(*ptr)->RefCount--;
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deleteFlag = ((*ptr)->RefCount == 0);
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/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
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if (deleteFlag) {
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ASSERT(ctx);
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ctx->Driver.DeleteProgram(ctx, *ptr);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (prog) {
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/*_glthread_LOCK_MUTEX(prog->Mutex);*/
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prog->RefCount++;
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#if 0
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printf("Program %p %u 0x%x Refcount++ to %d\n",
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prog, prog->Id, prog->Target, prog->RefCount);
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#endif
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/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
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}
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*ptr = prog;
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}
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/**
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* Return a copy of a program.
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* XXX Problem here if the program object is actually OO-derivation
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@@ -380,8 +426,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
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return NULL;
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assert(clone->Target == prog->Target);
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assert(clone->RefCount == 1);
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clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
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clone->RefCount = 1;
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clone->Format = prog->Format;
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clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
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if (!clone->Instructions) {
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@@ -513,9 +560,9 @@ _mesa_BindProgram(GLenum target, GLuint id)
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/* Bind a default program */
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newProg = NULL;
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if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
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newProg = ctx->Shared->DefaultVertexProgram;
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newProg = &ctx->Shared->DefaultVertexProgram->Base;
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else
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newProg = ctx->Shared->DefaultFragmentProgram;
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newProg = &ctx->Shared->DefaultFragmentProgram->Base;
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}
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else {
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/* Bind a user program */
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@@ -543,26 +590,16 @@ _mesa_BindProgram(GLenum target, GLuint id)
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return;
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}
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/* unbind/delete oldProg */
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if (curProg->Id != 0) {
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/* decrement refcount on previously bound fragment program */
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curProg->RefCount--;
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/* and delete if refcount goes below one */
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if (curProg->RefCount <= 0) {
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/* the program ID was already removed from the hash table */
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ctx->Driver.DeleteProgram(ctx, curProg);
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}
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}
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/* bind newProg */
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if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
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ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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(struct gl_vertex_program *) newProg);
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}
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else if (target == GL_FRAGMENT_PROGRAM_NV ||
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target == GL_FRAGMENT_PROGRAM_ARB) {
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ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg;
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
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(struct gl_fragment_program *) newProg);
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}
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newProg->RefCount++;
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/* Never null pointers */
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ASSERT(ctx->VertexProgram.Current);
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@@ -620,10 +657,7 @@ _mesa_DeletePrograms(GLsizei n, const GLuint *ids)
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}
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/* The ID is immediately available for re-use now */
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_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
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prog->RefCount--;
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if (prog->RefCount <= 0) {
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ctx->Driver.DeleteProgram(ctx, prog);
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}
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_mesa_reference_program(ctx, &prog, NULL);
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}
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}
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}
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@@ -86,6 +86,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
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extern struct gl_program *
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_mesa_lookup_program(GLcontext *ctx, GLuint id);
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extern void
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_mesa_reference_program(GLcontext *ctx,
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struct gl_program **ptr,
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struct gl_program *prog);
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static INLINE void
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_mesa_reference_vertprog(GLcontext *ctx,
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struct gl_vertex_program **ptr,
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struct gl_vertex_program *prog)
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{
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_mesa_reference_program(ctx, (struct gl_program **) ptr,
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(struct gl_program *) prog);
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}
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static INLINE void
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_mesa_reference_fragprog(GLcontext *ctx,
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struct gl_fragment_program **ptr,
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struct gl_fragment_program *prog)
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{
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_mesa_reference_program(ctx, (struct gl_program **) ptr,
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(struct gl_program *) prog);
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}
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extern struct gl_program *
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_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
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@@ -79,8 +79,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
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/* to prevent a double-free in the next call */
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shProg->VertexProgram->Base.Parameters = NULL;
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}
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ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base);
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shProg->VertexProgram = NULL;
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_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
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}
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if (shProg->FragmentProgram) {
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@@ -88,8 +87,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
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/* to prevent a double-free in the next call */
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shProg->FragmentProgram->Base.Parameters = NULL;
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}
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ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base);
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shProg->FragmentProgram = NULL;
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_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
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}
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if (shProg->Uniforms) {
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@@ -1100,6 +1098,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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_slang_link(ctx, program, shProg);
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}
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@@ -516,19 +516,19 @@ _slang_link(GLcontext *ctx,
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* changing src/dst registers after merging the uniforms and varying vars.
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*/
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if (vertProg) {
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shProg->VertexProgram
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= vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
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_mesa_reference_vertprog(ctx, &shProg->VertexProgram,
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vertex_program(_mesa_clone_program(ctx, &vertProg->Base)));
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}
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else {
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shProg->VertexProgram = NULL;
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_mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
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}
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if (fragProg) {
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shProg->FragmentProgram
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= fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
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_mesa_reference_fragprog(ctx, &shProg->FragmentProgram,
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fragment_program(_mesa_clone_program(ctx, &fragProg->Base)));
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}
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else {
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shProg->FragmentProgram = NULL;
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_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
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}
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if (shProg->VertexProgram)
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@@ -545,10 +545,12 @@ _slang_link(GLcontext *ctx,
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if (shProg->VertexProgram) {
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_mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters);
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shProg->VertexProgram->Base.Parameters = shProg->Uniforms;
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assert(shProg->Uniforms);
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}
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if (shProg->FragmentProgram) {
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_mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters);
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shProg->FragmentProgram->Base.Parameters = shProg->Uniforms;
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assert(shProg->Uniforms);
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}
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if (shProg->VertexProgram) {
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@@ -1573,7 +1573,8 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
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if (0)
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_mesa_printf("Found existing TNL program for key %x\n", hash);
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}
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ctx->VertexProgram._Current = ctx->VertexProgram._TnlProgram;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
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ctx->VertexProgram._TnlProgram);
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}
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/* Tell the driver about the change. Could define a new target for
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