implement full reference counting for vertex/fragment programs

Use _mesa_reference_vert/fragprog() wherever we assign program pointers.
Fixes a memory corruption bug found with glean/api2 test.
This commit is contained in:
Brian
2008-05-06 23:08:51 -06:00
parent 38c5b14853
commit df43fb661b
8 changed files with 141 additions and 66 deletions

View File

@@ -86,6 +86,28 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
extern struct gl_program *
_mesa_lookup_program(GLcontext *ctx, GLuint id);
extern void
_mesa_reference_program(GLcontext *ctx,
struct gl_program **ptr,
struct gl_program *prog);
static INLINE void
_mesa_reference_vertprog(GLcontext *ctx,
struct gl_vertex_program **ptr,
struct gl_vertex_program *prog)
{
_mesa_reference_program(ctx, (struct gl_program **) ptr,
(struct gl_program *) prog);
}
static INLINE void
_mesa_reference_fragprog(GLcontext *ctx,
struct gl_fragment_program **ptr,
struct gl_fragment_program *prog)
{
_mesa_reference_program(ctx, (struct gl_program **) ptr,
(struct gl_program *) prog);
}
extern struct gl_program *
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);