glsl: fix ldexp lowering if bitfield insert lowering is also requested

Trivial, this just resurrects the code which was there once upon a time
(the code can't lower instructions generated in the lowering pass there,
and even if it could it would probably be suboptimal).
This fixes piglit mesa_shader_integer_functions fs-ldexp.shader_test and
vs-ldexp.shader_test with llvmpipe.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Roland Scheidegger
2016-12-03 17:08:05 +01:00
parent 3015a23fe0
commit df33f11b39

View File

@@ -392,7 +392,6 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir)
ir_constant *sign_mask = new(ir) ir_constant(0x80000000u, vec_elem);
ir_constant *exp_shift = new(ir) ir_constant(23, vec_elem);
ir_constant *exp_width = new(ir) ir_constant(8, vec_elem);
/* Temporary variables */
ir_variable *x = new(ir) ir_variable(ir->type, "x", ir_var_temporary);
@@ -455,10 +454,22 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir)
*/
ir_constant *exp_shift_clone = exp_shift->clone(ir, NULL);
ir->operation = ir_unop_bitcast_i2f;
ir->operands[0] = bitfield_insert(bitcast_f2i(x), resulting_biased_exp,
exp_shift_clone, exp_width);
ir->operands[1] = NULL;
/* Don't generate new IR that would need to be lowered in an additional
* pass.
*/
if (!lowering(INSERT_TO_SHIFTS)) {
ir_constant *exp_width = new(ir) ir_constant(8u, vec_elem);
ir->operation = ir_unop_bitcast_i2f;
ir->operands[0] = bitfield_insert(bitcast_f2i(x), resulting_biased_exp,
exp_shift_clone, exp_width);
ir->operands[1] = NULL;
} else {
ir_constant *sign_mantissa_mask = new(ir) ir_constant(0x807fffffu, vec_elem);
ir->operation = ir_unop_bitcast_u2f;
ir->operands[0] = bit_or(bit_and(bitcast_f2u(x), sign_mantissa_mask),
lshift(i2u(resulting_biased_exp), exp_shift_clone));
}
this->progress = true;
}