i965: Consolidate code to get struct brw_sampler_prog_key_data

This chunk of code is repeated in a few places, and we're going to add
a MESA_SHADER_VERTEX case to it soon.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kristian Høgsberg
2014-10-20 23:13:07 -07:00
parent c5b3878714
commit df0966fb1a

View File

@@ -1756,6 +1756,17 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
return inst;
}
static struct brw_sampler_prog_key_data *
get_tex(gl_shader_stage stage, const void *key)
{
switch (stage) {
case MESA_SHADER_FRAGMENT:
return &((brw_wm_prog_key*) key)->tex;
default:
unreachable("unhandled shader stage");
}
}
fs_reg
fs_visitor::rescale_texcoord(fs_reg coordinate, const glsl_type *coord_type,
bool is_rect, uint32_t sampler, int texunit)
@@ -1763,10 +1774,7 @@ fs_visitor::rescale_texcoord(fs_reg coordinate, const glsl_type *coord_type,
fs_inst *inst = NULL;
bool needs_gl_clamp = true;
fs_reg scale_x, scale_y;
const struct brw_sampler_prog_key_data *tex =
(stage == MESA_SHADER_FRAGMENT) ?
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
/* The 965 requires the EU to do the normalization of GL rectangle
* texture coordinates. We use the program parameter state
@@ -1919,10 +1927,7 @@ fs_visitor::emit_texture(ir_texture_opcode op,
uint32_t sampler,
fs_reg sampler_reg, int texunit)
{
const struct brw_sampler_prog_key_data *tex =
(stage == MESA_SHADER_FRAGMENT) ?
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
fs_inst *inst = NULL;
if (op == ir_tg4) {
@@ -2012,11 +2017,7 @@ fs_visitor::emit_texture(ir_texture_opcode op,
void
fs_visitor::visit(ir_texture *ir)
{
const struct brw_sampler_prog_key_data *tex =
(stage == MESA_SHADER_FRAGMENT) ?
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
const struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
uint32_t sampler =
_mesa_get_sampler_uniform_value(ir->sampler, shader_prog, prog);
@@ -2198,10 +2199,7 @@ fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst)
uint32_t
fs_visitor::gather_channel(int orig_chan, uint32_t sampler)
{
const struct brw_sampler_prog_key_data *tex =
(stage == MESA_SHADER_FRAGMENT) ?
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
int swiz = GET_SWZ(tex->swizzles[sampler], orig_chan);
switch (swiz) {
case SWIZZLE_X: return 0;
@@ -2241,10 +2239,7 @@ fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
if (op == ir_txs || op == ir_lod || op == ir_tg4)
return;
const struct brw_sampler_prog_key_data *tex =
(stage == MESA_SHADER_FRAGMENT) ?
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
struct brw_sampler_prog_key_data *tex = get_tex(stage, this->key);
if (dest_components == 1) {
/* Ignore DEPTH_TEXTURE_MODE swizzling. */