intel: span rendering requires just a flush before starting, not finish.
The dri_bo_map()s that follow will take care of idling the hardware as needed.
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@@ -612,7 +612,7 @@ intelSpanRenderStart(GLcontext * ctx)
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struct intel_context *intel = intel_context(ctx);
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GLuint i;
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intelFinish(&intel->ctx);
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intelFlush(&intel->ctx);
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LOCK_HARDWARE(intel);
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#if 0
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