intel: span rendering requires just a flush before starting, not finish.

The dri_bo_map()s that follow will take care of idling the hardware as needed.
This commit is contained in:
Eric Anholt
2008-07-02 11:49:10 -07:00
parent a995bdced2
commit def6e4f420

View File

@@ -612,7 +612,7 @@ intelSpanRenderStart(GLcontext * ctx)
struct intel_context *intel = intel_context(ctx);
GLuint i;
intelFinish(&intel->ctx);
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
#if 0