dzn: Allow multiple graphics queues
There's no real reason not to, WDDM supports it. It's not really that useful, but I don't expect most apps to really want to do it anyway. It does enable some useful synchronization scenarios sometimes. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
This commit is contained in:
@@ -516,7 +516,7 @@ dzn_physical_device_cache_caps(struct dzn_physical_device *pdev)
|
||||
.queueFlags = VK_QUEUE_GRAPHICS_BIT |
|
||||
VK_QUEUE_COMPUTE_BIT |
|
||||
VK_QUEUE_TRANSFER_BIT,
|
||||
.queueCount = 1,
|
||||
.queueCount = 4,
|
||||
.timestampValidBits = 64,
|
||||
.minImageTransferGranularity = { 0, 0, 0 },
|
||||
},
|
||||
|
Reference in New Issue
Block a user