glsl: remove unused validate_first_and_last_interface_explicit_locations()

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25318>
This commit is contained in:
Timothy Arceri
2023-09-21 16:55:49 +10:00
committed by Marge Bot
parent 7b744bb8df
commit dedb2f0208
2 changed files with 0 additions and 59 deletions

View File

@@ -554,59 +554,6 @@ validate_explicit_variable_location(const struct gl_constants *consts,
return true;
}
/**
* Validate explicit locations for the inputs to the first stage and the
* outputs of the last stage in a program, if those are not the VS and FS
* shaders.
*/
void
validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
struct gl_shader_program *prog,
gl_shader_stage first_stage,
gl_shader_stage last_stage)
{
/* VS inputs and FS outputs are validated in
* assign_attribute_or_color_locations()
*/
bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
if (!validate_first_stage && !validate_last_stage)
return;
struct explicit_location_info explicit_locations[MAX_VARYING][4];
gl_shader_stage stages[2] = { first_stage, last_stage };
bool validate_stage[2] = { validate_first_stage, validate_last_stage };
ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
for (unsigned i = 0; i < 2; i++) {
if (!validate_stage[i])
continue;
gl_shader_stage stage = stages[i];
gl_linked_shader *sh = prog->_LinkedShaders[stage];
assert(sh);
memset(explicit_locations, 0, sizeof(explicit_locations));
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *const var = node->as_variable();
if (var == NULL ||
!var->data.explicit_location ||
var->data.location < VARYING_SLOT_VAR0 ||
var->data.mode != var_direction[i])
continue;
if (!validate_explicit_variable_location(
consts, explicit_locations, var, prog, sh)) {
return;
}
}
}
}
/**
* Check if we should force input / output matching between shader
* interfaces.

View File

@@ -33,12 +33,6 @@
struct gl_shader_program;
void
validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
struct gl_shader_program *prog,
gl_shader_stage first,
gl_shader_stage last);
void
cross_validate_outputs_to_inputs(const struct gl_constants *consts,
struct gl_shader_program *prog,