glsl: remove unused validate_first_and_last_interface_explicit_locations()
Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25318>
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dedb2f0208
@@ -554,59 +554,6 @@ validate_explicit_variable_location(const struct gl_constants *consts,
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return true;
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}
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/**
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* Validate explicit locations for the inputs to the first stage and the
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* outputs of the last stage in a program, if those are not the VS and FS
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* shaders.
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*/
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void
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validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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gl_shader_stage first_stage,
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gl_shader_stage last_stage)
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{
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/* VS inputs and FS outputs are validated in
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* assign_attribute_or_color_locations()
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*/
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bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
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bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
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if (!validate_first_stage && !validate_last_stage)
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return;
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struct explicit_location_info explicit_locations[MAX_VARYING][4];
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gl_shader_stage stages[2] = { first_stage, last_stage };
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bool validate_stage[2] = { validate_first_stage, validate_last_stage };
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ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
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for (unsigned i = 0; i < 2; i++) {
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if (!validate_stage[i])
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continue;
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gl_shader_stage stage = stages[i];
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gl_linked_shader *sh = prog->_LinkedShaders[stage];
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assert(sh);
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memset(explicit_locations, 0, sizeof(explicit_locations));
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foreach_in_list(ir_instruction, node, sh->ir) {
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ir_variable *const var = node->as_variable();
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if (var == NULL ||
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!var->data.explicit_location ||
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var->data.location < VARYING_SLOT_VAR0 ||
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var->data.mode != var_direction[i])
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continue;
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if (!validate_explicit_variable_location(
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consts, explicit_locations, var, prog, sh)) {
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return;
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}
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}
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}
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}
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/**
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* Check if we should force input / output matching between shader
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* interfaces.
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@@ -33,12 +33,6 @@
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struct gl_shader_program;
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void
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validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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gl_shader_stage first,
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gl_shader_stage last);
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void
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cross_validate_outputs_to_inputs(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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