nir/builder: Add a flag for setting exact
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This commit is contained in:
@@ -31,6 +31,9 @@ struct exec_list;
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typedef struct nir_builder {
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nir_cursor cursor;
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/* Whether new ALU instructions will be marked "exact" */
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bool exact;
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nir_shader *shader;
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nir_function_impl *impl;
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} nir_builder;
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@@ -39,6 +42,7 @@ static inline void
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nir_builder_init(nir_builder *build, nir_function_impl *impl)
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{
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memset(build, 0, sizeof(*build));
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build->exact = false;
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build->impl = impl;
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build->shader = impl->function->shader;
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}
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@@ -50,6 +54,7 @@ nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
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{
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build->shader = nir_shader_create(mem_ctx, stage, options);
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nir_function *func = nir_function_create(build->shader, "main");
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build->exact = false;
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build->impl = nir_function_impl_create(func);
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build->cursor = nir_after_cf_list(&build->impl->body);
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}
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@@ -143,6 +148,8 @@ nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0,
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if (!instr)
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return NULL;
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instr->exact = build->exact;
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instr->src[0].src = nir_src_for_ssa(src0);
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if (src1)
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instr->src[1].src = nir_src_for_ssa(src1);
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@@ -260,6 +267,7 @@ nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
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nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov);
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nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
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nir_src_bit_size(src.src), NULL);
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mov->exact = build->exact;
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mov->dest.write_mask = (1 << num_components) - 1;
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mov->src[0] = src;
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nir_builder_instr_insert(build, &mov->instr);
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@@ -273,6 +281,7 @@ nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components)
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nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov);
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nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components,
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nir_src_bit_size(src.src), NULL);
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mov->exact = build->exact;
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mov->dest.write_mask = (1 << num_components) - 1;
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mov->src[0] = src;
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nir_builder_instr_insert(build, &mov->instr);
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