radv/gfx10: fix primitive indices orientation for NGG GS
The primitive indices have to be swapped to follow the drawing order. This fixes corruption with Overwatch when NGG GS is force enabled. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -2347,8 +2347,6 @@ radv_fill_shader_keys(struct radv_device *device,
|
||||
* issues still:
|
||||
* * GS primitives in pipeline statistic queries do not get
|
||||
* updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
|
||||
* * General issues with the last primitive missing/corrupt:
|
||||
* https://bugs.freedesktop.org/show_bug.cgi?id=111248
|
||||
*
|
||||
* Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user