radv: Implement VK_AMD_shader_info
This allows an app to query shader statistics and get a disassembly of a shader. RenderDoc git has support for it, so this allows you to view shader disassembly from a capture. When this extension is enabled on a device (or when tracing), we now disable pipeline caching, since we don't get the shader debug info when we retrieve cached shaders. v2: Improvements to resource usage reporting v3: Disassembly string must be null terminated (string_buffer's length does not include the terminator) v4: Fixed LDS reporting. (Bas) Signed-off-by: Alex Smith <asmith@feralinteractive.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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committed by
Bas Nieuwenhuizen

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0a23841a98
commit
de88979413
@@ -1942,7 +1942,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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free(codes[i]);
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if (modules[i] && !pipeline->device->trace_bo)
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if (modules[i] && !pipeline->device->keep_shader_info)
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ralloc_free(nir[i]);
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}
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