gallium: remove resource_resolve
The functionality is provided by the new blit function. Tested-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -384,7 +384,7 @@ ResourceIsStagingBusy ->
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ResourceReadAfterWriteHazard
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- Gallium lacks this
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ResourceResolveSubresource -> resource_resolve
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ResourceResolveSubresource -> blit
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ResourceMap
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ResourceUnmap
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@@ -444,20 +444,6 @@ the optimal method for blitting (like using a special 2D engine), and usually
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offers, for example, accelerated stencil-only copies even where
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PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
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``resource_resolve`` resolves a multisampled resource into a non-multisampled
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one. Their formats must match. This function must be present if a driver
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supports multisampling.
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The region that is to be resolved is described by ``pipe_resolve_info``, which
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provides a source and a destination rectangle.
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The source rectangle may be vertically flipped, but otherwise the dimensions
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of the rectangles must match, unless PIPE_CAP_SCALED_RESOLVE is supported,
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in which case scaling and horizontal flipping are allowed as well.
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The result of resolving depth/stencil values may be any function of the values at
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the sample points, but returning the value of the centermost sample is preferred.
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The interfaces to these calls are likely to change to make it easier
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for a driver to batch multiple blits with the same source and
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destination.
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Transfers
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^^^^^^^^^
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@@ -1080,7 +1080,6 @@ galahad_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
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//GLHD_PIPE_INIT(set_stream_output_targets);
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GLHD_PIPE_INIT(resource_copy_region);
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GLHD_PIPE_INIT(blit);
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//GLHD_PIPE_INIT(resource_resolve);
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GLHD_PIPE_INIT(clear);
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GLHD_PIPE_INIT(clear_render_target);
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GLHD_PIPE_INIT(clear_depth_stencil);
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@@ -148,6 +148,7 @@ void
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nv30_resource_resolve(struct pipe_context *pipe,
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const struct pipe_resolve_info *info)
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{
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#if 0
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struct nv30_context *nv30 = nv30_context(pipe);
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struct nv30_rect src, dst;
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@@ -157,6 +158,7 @@ nv30_resource_resolve(struct pipe_context *pipe,
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info->dst.x1 - info->dst.x0, info->dst.y1 - info->dst.y0, &dst);
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nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
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#endif
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}
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void
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@@ -75,6 +75,5 @@ nv30_resource_init(struct pipe_context *pipe)
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pipe->create_surface = nv30_miptree_surface_new;
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pipe->surface_destroy = nv30_miptree_surface_del;
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pipe->resource_copy_region = nv30_resource_copy_region;
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pipe->resource_resolve = nv30_resource_resolve;
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pipe->blit = nv30_blit;
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}
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@@ -859,6 +859,7 @@ nv50_blitctx_post_blit(struct nv50_context *nv50, struct nv50_blitctx *blit)
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NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
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}
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#if 0
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static void
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nv50_resource_resolve(struct pipe_context *pipe,
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const struct pipe_resolve_info *info)
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@@ -955,6 +956,7 @@ nv50_resource_resolve(struct pipe_context *pipe,
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nv50_blitctx_post_blit(nv50, blit);
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}
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#endif
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boolean
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nv50_blitctx_create(struct nv50_screen *screen)
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@@ -983,7 +985,6 @@ nv50_init_surface_functions(struct nv50_context *nv50)
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struct pipe_context *pipe = &nv50->base.pipe;
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pipe->resource_copy_region = nv50_resource_copy_region;
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pipe->resource_resolve = nv50_resource_resolve;
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pipe->clear_render_target = nv50_clear_render_target;
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pipe->clear_depth_stencil = nv50_clear_depth_stencil;
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}
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@@ -945,6 +945,7 @@ nvc0_blitctx_post_blit(struct nvc0_context *nvc0, struct nvc0_blitctx *blit)
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NVC0_NEW_TFB_TARGETS);
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}
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#if 0
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static void
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nvc0_resource_resolve(struct pipe_context *pipe,
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const struct pipe_resolve_info *info)
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@@ -1047,6 +1048,7 @@ nvc0_resource_resolve(struct pipe_context *pipe,
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nvc0_blitctx_post_blit(nvc0, blit);
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}
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#endif
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boolean
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nvc0_blitctx_create(struct nvc0_screen *screen)
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@@ -1076,7 +1078,6 @@ nvc0_init_surface_functions(struct nvc0_context *nvc0)
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struct pipe_context *pipe = &nvc0->base.pipe;
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pipe->resource_copy_region = nvc0_resource_copy_region;
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pipe->resource_resolve = nvc0_resource_resolve;
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pipe->clear_render_target = nvc0_clear_render_target;
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pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
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}
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@@ -1254,6 +1254,7 @@ done:
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r300->sprite_coord_enable = last_sprite_coord_enable;
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}
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#if 0
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static void r300_resource_resolve(struct pipe_context *pipe,
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const struct pipe_resolve_info *info)
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{
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@@ -1303,6 +1304,7 @@ static void r300_resource_resolve(struct pipe_context *pipe,
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pipe_surface_reference(&srcsurf, NULL);
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pipe_surface_reference(&dstsurf, NULL);
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}
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#endif
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void r300_init_render_functions(struct r300_context *r300)
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{
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@@ -1313,8 +1315,6 @@ void r300_init_render_functions(struct r300_context *r300)
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r300->context.draw_vbo = r300_swtcl_draw_vbo;
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}
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r300->context.resource_resolve = r300_resource_resolve;
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/* Plug in the two-sided stencil reference value fallback if needed. */
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if (!r300->screen->caps.is_r500)
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r300_plug_in_stencil_ref_fallback(r300);
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@@ -351,67 +351,6 @@ static bool r600_decompress_subresource(struct pipe_context *ctx,
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return true;
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}
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static void r600_copy_first_sample(struct pipe_context *ctx,
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const struct pipe_resolve_info *info)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct pipe_surface *dst_view, dst_templ;
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struct pipe_sampler_view src_templ, *src_view;
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struct pipe_box box;
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/* The driver doesn't decompress resources automatically while
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* u_blitter is rendering. */
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if (!r600_decompress_subresource(ctx, info->src.res, 0,
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info->src.layer, info->src.layer)) {
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return; /* error */
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}
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/* this is correct for upside-down blits too */
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u_box_2d(info->src.x0,
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info->src.y0,
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info->src.x1 - info->src.x0,
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info->src.y1 - info->src.y0, &box);
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/* Initialize the surface. */
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util_blitter_default_dst_texture(&dst_templ, info->dst.res,
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info->dst.level, info->dst.layer, &box);
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dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
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/* Initialize the sampler view. */
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util_blitter_default_src_texture(&src_templ, info->src.res, 0);
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src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
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/* Copy the first sample into dst. */
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r600_blitter_begin(ctx, R600_COPY_TEXTURE);
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util_blitter_blit_generic(rctx->blitter, dst_view, info->dst.x0,
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info->dst.y0, abs(box.width), abs(box.height),
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src_view, &box,
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info->src.res->width0, info->src.res->height0,
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info->mask, PIPE_TEX_FILTER_NEAREST, NULL, FALSE);
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r600_blitter_end(ctx);
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pipe_surface_reference(&dst_view, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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}
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static boolean is_simple_resolve(const struct pipe_resolve_info *info)
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{
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unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
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unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
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return info->dst.res->format == info->src.res->format &&
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dst_width == info->src.res->width0 &&
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dst_height == info->src.res->height0 &&
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info->dst.x0 == 0 &&
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info->dst.y0 == 0 &&
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info->dst.x1 == dst_width &&
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info->dst.y1 == dst_height &&
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info->src.x0 == 0 &&
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info->src.y0 == 0 &&
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info->src.x1 == dst_width &&
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info->src.y1 == dst_height;
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}
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static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
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{
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unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
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@@ -434,96 +373,6 @@ static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info)
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info->src.box.height == dst_height;
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}
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static void r600_color_resolve(struct pipe_context *ctx,
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const struct pipe_resolve_info *info)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct pipe_screen *screen = ctx->screen;
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struct pipe_resource *tmp, templ;
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struct pipe_box box;
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unsigned sample_mask =
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rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
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assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
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if (is_simple_resolve(info)) {
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r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
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util_blitter_custom_resolve_color(rctx->blitter,
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info->dst.res, info->dst.level, info->dst.layer,
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info->src.res, info->src.layer,
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sample_mask, rctx->custom_blend_resolve);
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r600_blitter_end(ctx);
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return;
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}
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/* resolve into a temporary texture, then blit */
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templ.target = PIPE_TEXTURE_2D;
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templ.format = info->src.res->format;
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templ.width0 = info->src.res->width0;
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templ.height0 = info->src.res->height0;
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templ.depth0 = 1;
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templ.array_size = 1;
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templ.last_level = 0;
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templ.nr_samples = 0;
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templ.usage = PIPE_USAGE_STATIC;
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templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
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templ.flags = 0;
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tmp = screen->resource_create(screen, &templ);
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/* XXX use scissor, so that only the needed part of the resource is resolved */
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r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
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util_blitter_custom_resolve_color(rctx->blitter,
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tmp, 0, 0,
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info->src.res, info->src.layer,
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sample_mask, rctx->custom_blend_resolve);
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r600_blitter_end(ctx);
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/* this is correct for upside-down blits too */
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u_box_2d(info->src.x0,
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info->src.y0,
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info->src.x1 - info->src.x0,
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info->src.y1 - info->src.y0, &box);
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r600_blitter_begin(ctx, R600_COPY_TEXTURE);
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util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
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info->dst.x0, info->dst.y0, info->dst.layer,
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tmp, 0, &box, PIPE_MASK_RGBAZS, FALSE);
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r600_blitter_end(ctx);
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pipe_resource_reference(&tmp, NULL);
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}
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static void r600_resource_resolve(struct pipe_context *ctx,
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const struct pipe_resolve_info *info)
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{
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/* make sure we're doing a resolve operation */
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assert(info->src.res->nr_samples > 1);
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assert(info->dst.res->nr_samples <= 1);
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/* limitations of multisample resources */
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assert(info->src.res->last_level == 0);
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assert(info->src.res->target == PIPE_TEXTURE_2D ||
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info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
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/* check if the resolve box is valid */
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assert(info->dst.x0 < info->dst.x1);
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assert(info->dst.y0 < info->dst.y1);
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/* scaled resolve isn't allowed */
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assert(abs(info->dst.x0 - info->dst.x1) ==
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abs(info->src.x0 - info->src.x1));
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assert(abs(info->dst.y0 - info->dst.y1) ==
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abs(info->src.y0 - info->src.y1));
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if ((info->mask & PIPE_MASK_ZS) ||
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util_format_is_pure_integer(info->src.res->format)) {
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r600_copy_first_sample(ctx, info);
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} else {
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r600_color_resolve(ctx, info);
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}
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}
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static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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@@ -892,6 +741,5 @@ void r600_init_blit_functions(struct r600_context *rctx)
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rctx->context.clear_render_target = r600_clear_render_target;
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rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
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rctx->context.resource_copy_region = r600_resource_copy_region;
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rctx->context.resource_resolve = r600_resource_resolve;
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rctx->context.blit = r600_blit;
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}
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@@ -281,7 +281,7 @@ struct pipe_context {
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/**
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* Resource functions for blit-like functionality
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*
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* If a driver supports multisampling, resource_resolve must be available.
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* If a driver supports multisampling, blit must implement color resolve.
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*/
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/*@{*/
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@@ -304,13 +304,6 @@ struct pipe_context {
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void (*blit)(struct pipe_context *pipe,
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const struct pipe_blit_info *info);
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/**
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* Resolve a multisampled resource into a non-multisampled one.
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* Source and destination must be of the same format.
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*/
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void (*resource_resolve)(struct pipe_context *pipe,
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const struct pipe_resolve_info *info);
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/*@}*/
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/**
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@@ -585,32 +585,6 @@ struct pipe_blit_info
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struct pipe_scissor_state scissor;
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};
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/**
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* Information to describe a resource_resolve call.
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*/
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struct pipe_resolve_info
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{
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struct {
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struct pipe_resource *res;
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unsigned level;
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unsigned layer;
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int x0; /**< always left */
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int y0; /**< always top */
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int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
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int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
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} dst;
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struct {
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struct pipe_resource *res;
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unsigned layer;
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int x0;
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int y0;
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int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
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int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
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} src;
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unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
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};
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/**
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* Structure used as a header for serialized LLVM programs.
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@@ -1755,6 +1755,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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unsigned src_subresource,
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DXGI_FORMAT format)
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{
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#if 0
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SYNCHRONIZED;
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GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
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GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
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@@ -1778,6 +1779,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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info.mask = PIPE_MASK_RGBA | PIPE_MASK_ZS;
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pipe->resource_resolve(pipe, &info);
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#endif
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}
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#if API >= 11
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